ex3d
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
ex3d - 3d 'bouncy cubes' demo. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example ex3d
DESCRIPTION
This program demonstrates how to use the 3d matrix functions.
It isn't a very elegant or efficient piece of code, but it
does show the stuff in action. It is left to the reader as
an exercise to design a proper model structure and rendering
pipeline: after all, the best way to do that sort of stuff
varies hugely from one game to another.
The example first shows a screen resolution selection dialog.
Then, a number of bouncing 3d cubes are animated. Pressing
a key modifies the rendering of the cubes, which can be
wireframe, the more complex transparent perspective correct
texture mapped version, and many other.
SEE ALSO
BITMAP(3),
COLOR_MAP(3),
END_OF_MAIN(3),
MATRIX(3),
PALETTE(3),
POLYTYPE_ATEX(3),
POLYTYPE_ATEX_LIT(3),
POLYTYPE_ATEX_MASK(3),
POLYTYPE_ATEX_MASK_LIT(3),
POLYTYPE_ATEX_MASK_TRANS(3),
POLYTYPE_ATEX_TRANS(3),
POLYTYPE_FLAT(3),
POLYTYPE_GCOL(3),
POLYTYPE_GRGB(3),
POLYTYPE_PTEX(3),
POLYTYPE_PTEX_LIT(3),
POLYTYPE_PTEX_MASK(3),
POLYTYPE_PTEX_MASK_LIT(3),
POLYTYPE_PTEX_MASK_TRANS(3),
POLYTYPE_PTEX_TRANS(3),
RGB(3),
RGB_MAP(3),
SCREEN_H(3),
SCREEN_W(3),
V3D(3),
allegro_error(3),
allegro_exit(3),
allegro_init(3),
allegro_message(3),
apply_matrix(3),
bitmap_color_depth(3),
bitmap_mask_color(3),
blit(3),
clear_bitmap(3),
clear_to_color(3),
color_map(3),
create_bitmap(3),
create_light_table(3),
create_rgb_table(3),
create_trans_table(3),
desktop_palette(3),
destroy_bitmap(3),
fixed(3),
fixtoi(3),
font(3),
get_transformation_matrix(3),
gfx_mode_select_ex(3),
install_keyboard(3),
install_mouse(3),
install_timer(3),
itofix(3),
key(3),
keypressed(3),
line(3),
palette_color(3),
persp_project(3),
polygon_z_normal(3),
quad3d(3),
readkey(3),
rect(3),
retrace_count(3),
rgb_map(3),
screen(3),
set_color_depth(3),
set_gfx_mode(3),
set_palette(3),
set_projection_viewport(3),
set_trans_blender(3),
textout_ex(3),
textprintf_ex(3),
vsync(3)