POLYTYPE_ATEX_MASK_LIT
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
POLYTYPE_ATEX_MASK_LIT, POLYTYPE_PTEX_MASK_LIT - Polygon rendering mode type Allegro game programming library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_ATEX_MASK_LIT
#define POLYTYPE_PTEX_MASK_LIT
DESCRIPTION
Like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LIT, but zero texture map pixels
are skipped, allowing parts of the texture map to be transparent.
SEE ALSO
polygon3d(3),
POLYTYPE_ATEX_LIT(3),
POLYTYPE_PTEX_LIT(3),
ex3d(3)