get_transformation_matrix

Section: Allegro manual (3)
Updated: version 4.2.2
Index Return to Main Contents
 

NAME

get_transformation_matrix - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z);  

DESCRIPTION

Constructs a transformation matrix which will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass 1 for no change of scale), and then translate to the requested x, y, z position.

 

SEE ALSO

apply_matrix(3), get_rotation_matrix(3), get_scaling_matrix(3), get_translation_matrix(3), ex3d(3), exstars(3)