get_transformation_matrix
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
get_transformation_matrix - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_transformation_matrix(MATRIX *m, fixed scale,
fixed xrot, yrot, zrot, x, y, z);
DESCRIPTION
Constructs a transformation matrix which will rotate points around all
three axes by the specified amounts (given in binary, 256 degrees to a
circle format), scale the result by the specified amount (pass 1 for no
change of scale), and then translate to the requested x, y, z position.
SEE ALSO
apply_matrix(3),
get_rotation_matrix(3),
get_scaling_matrix(3),
get_translation_matrix(3),
ex3d(3),
exstars(3)