POLYTYPE_ATEX_LIT
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
POLYTYPE_ATEX_LIT, POLYTYPE_PTEX_LIT - Polygon rendering mode type Allegro game programming library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_ATEX_LIT
#define POLYTYPE_PTEX_LIT
DESCRIPTION
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for
256-color modes) or blender function (for non-MMX truecolor modes) is used
to blend the texture with a light level taken from the `c' value in the
vertex structure. This must only be used after you have set up the color
mapping table or blender functions!
SEE ALSO
polygon3d(3),
POLYTYPE_ATEX(3),
POLYTYPE_PTEX(3),
color_map(3),
ex3d(3)