POLYTYPE_ATEX_LIT

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

POLYTYPE_ATEX_LIT, POLYTYPE_PTEX_LIT - Polygon rendering mode type Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

#define POLYTYPE_ATEX_LIT

#define POLYTYPE_PTEX_LIT  

DESCRIPTION

Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for 256-color modes) or blender function (for non-MMX truecolor modes) is used to blend the texture with a light level taken from the `c' value in the vertex structure. This must only be used after you have set up the color mapping table or blender functions!

 

SEE ALSO

polygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3), color_map(3), ex3d(3)