POLYTYPE_PTEX
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
POLYTYPE_PTEX - Polygon rendering mode type Allegro game programming library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_PTEX
DESCRIPTION
A perspective-correct texture mapped polygon. This uses the `z' value from
the vertex structure as well as the u/v coordinates, so textures are
displayed correctly regardless of the angle they are viewed from. Because
it involves division calculations in the inner texture mapping loop, this
mode is a lot slower than POLYTYPE_ATEX, and it uses floating point so it
will be very slow on anything less than a Pentium (even with an FPU, a 486
can't overlap floating point division with other integer operations like
the Pentium can).
SEE ALSO
polygon3d(3),
POLYTYPE_ATEX(3),
ex3d(3)