POLYTYPE_GCOL
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
POLYTYPE_GCOL - Polygon rendering mode type Allegro game programming library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_GCOL
DESCRIPTION
A single-color gouraud shaded polygon. The colors for each vertex are taken
from the `c' value, and interpolated across the polygon. This is very fast,
but will only work in 256-color modes if your palette contains a smooth
gradient between the colors. In truecolor modes it interprets the color as
a packed, display-format value as produced by the makecol() function.
SEE ALSO
polygon3d(3),
makecol(3),
ex3d(3),
exscn3d(3),
exzbuf(3)