color_map
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
color_map - Global pointer to the color mapping table. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
extern COLOR_MAP *color_map;
DESCRIPTION
Global pointer to the color mapping table. You must allocate your own
COLOR_MAP either statically or dynamically and set color_map to it
before using any translucent or lit drawing functions in a 256-color
video mode! Example:
color_map = malloc(sizeof(COLOR_MAP));
if (!color_map)
abort_on_error("Not enough memory for color map!");
SEE ALSO
create_color_table(3),
create_light_table(3),
create_trans_table(3),
create_blender_table(3),
set_trans_blender(3),
draw_trans_sprite(3),
draw_lit_sprite(3),
draw_gouraud_sprite(3),
drawing_mode(3),
ex3d(3),
excolmap(3),
exlights(3),
exshade(3),
extrans(3)