exzbuf
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
exzbuf - Z-buffered polygons demo. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exzbuf
DESCRIPTION
This program demonstrates how to use Z-buffered polygons and
floating point 3D math routines. It also provides a simple
way to compute fps (frames per second) using a timer. After
selecting a screen resolution through the standard GUI dialog,
the example shows two 3D cubes rotating and intersecting each
other. Rather than having full polygons incorrectly overlap
other polygons due to per-polygon sorting, each pixel is drawn
at the correct depth.
SEE ALSO
BITMAP(3),
END_OF_FUNCTION(3),
END_OF_MAIN(3),
LOCK_FUNCTION(3),
LOCK_VARIABLE(3),
MATRIX_f(3),
PALETTE(3),
POLYTYPE_GCOL(3),
SCREEN_H(3),
SCREEN_W(3),
V3D_f(3),
ZBUFFER(3),
allegro_error(3),
allegro_exit(3),
allegro_init(3),
allegro_message(3),
apply_matrix_f(3),
bitmap_color_depth(3),
blit(3),
clear_bitmap(3),
clear_zbuffer(3),
create_bitmap(3),
create_zbuffer(3),
desktop_palette(3),
destroy_bitmap(3),
destroy_zbuffer(3),
font(3),
get_transformation_matrix_f(3),
gfx_mode_select_ex(3),
install_int(3),
install_keyboard(3),
install_mouse(3),
install_timer(3),
keypressed(3),
palette_color(3),
persp_project_f(3),
polygon_z_normal_f(3),
quad3d_f(3),
readkey(3),
screen(3),
set_color_depth(3),
set_gfx_mode(3),
set_palette(3),
set_palette_range(3),
set_projection_viewport(3),
set_zbuffer(3),
textprintf_ex(3),
vsync(3)