apply_matrix
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
apply_matrix, apply_matrix_f - Multiplies a point by a transformation matrix. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);
void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);
DESCRIPTION
Multiplies the point (x, y, z) by the transformation matrix m, storing
the result in (*xout, *yout, *zout).
SEE ALSO
matrix_mul(3),
ex12bit(3),
ex3d(3),
exstars(3)