clear_zbuffer
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
clear_zbuffer - Writes a depth value into the given Z-buffer. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void clear_zbuffer(ZBUFFER *zbuf, float z);
DESCRIPTION
Writes z into the given Z-buffer (0 means far away). This function should
be used to initialize the Z-buffer before each frame. Actually, low-level
routines compare depth of the current pixel with 1/z: for example, if you
want to clip polygons farther than 10, you must call
clear_zbuffer(zbuf, 0.1).
SEE ALSO
create_zbuffer(3),
set_zbuffer(3),
destroy_zbuffer(3),
exzbuf(3)