clear_zbuffer

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

clear_zbuffer - Writes a depth value into the given Z-buffer. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

void clear_zbuffer(ZBUFFER *zbuf, float z);  

DESCRIPTION

Writes z into the given Z-buffer (0 means far away). This function should be used to initialize the Z-buffer before each frame. Actually, low-level routines compare depth of the current pixel with 1/z: for example, if you want to clip polygons farther than 10, you must call clear_zbuffer(zbuf, 0.1).

 

SEE ALSO

create_zbuffer(3), set_zbuffer(3), destroy_zbuffer(3), exzbuf(3)