exgui
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
exgui - Using the GUI routines. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exgui
DESCRIPTION
This program demonstrates how to use the GUI routines. From
the simple dialog controls that display a text or a bitmap to
more complex multiple choice selection lists, Allegro provides
a framework which can be customised to suit your needs.
SEE ALSO
DATAFILE(3),
DIALOG(3),
END_OF_MAIN(3),
MENU(3),
active_menu(3),
alert(3),
allegro_error(3),
allegro_init(3),
allegro_message(3),
d_bitmap_proc(3),
d_box_proc(3),
d_button_proc(3),
d_check_proc(3),
d_clear_proc(3),
d_ctext_proc(3),
d_edit_proc(3),
d_icon_proc(3),
d_keyboard_proc(3),
d_list_proc(3),
d_menu_proc(3),
d_radio_proc(3),
d_rtext_proc(3),
d_shadow_box_proc(3),
d_slider_proc(3),
d_text_list_proc(3),
d_text_proc(3),
d_textbox_proc(3),
d_yield_proc(3),
do_dialog(3),
gui_bg_color(3),
gui_fg_color(3),
gui_mg_color(3),
install_keyboard(3),
install_mouse(3),
install_timer(3),
key(3),
load_datafile(3),
makecol(3),
position_dialog(3),
replace_filename(3),
screen(3),
set_dialog_color(3),
set_gfx_mode(3),
set_palette(3),
unload_datafile(3),
ustrtok(3),
ustrzcat(3),
ustrzcpy(3),
uszprintf(3)