d_text_proc

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

d_text_proc, d_ctext_proc, d_rtext_proc - Dialogs procedure drawing text onto the screen. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

int d_text_proc(int msg, DIALOG *d, int c);

int d_ctext_proc(int msg, DIALOG *d, int c);

int d_rtext_proc(int msg, DIALOG *d, int c);  

DESCRIPTION

These draw text onto the screen. The dp field should point to the string to display. d_ctext_proc() centers the string horizontally, and d_rtext_proc() right aligns it. Any '&' characters in the string will be replaced with lines underneath the following character, for displaying keyboard shortcuts (as in MS Windows). To display a single ampersand, put "&&". To draw the text in something other than the default font, set the dp2 field to point to your custom font data.

 

SEE ALSO

exgui(3), exrgbhsv(3)