load_datafile
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
load_datafile - Loads a datafile into memory. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
DATAFILE *load_datafile(const char *filename);
DESCRIPTION
Loads a datafile into memory in one go. If the datafile has been encrypted,
you must first call packfile_password() to set the appropriate key. If the
datafile contains truecolor graphics, you must set the video mode or call
set_color_conversion() before loading it. Example:
/* Load the resources for our game. */
DATAFILE *dat = load_datafile("game.dat");
if (!dat)
abort_on_error("Couldn't load sound resources!");
/* Use resources. */
...
/* Destroy them when we don't need them any more. */
unload_datafile(dat);
RETURN VALUE
Returns a pointer to the DATAFILE, or NULL on error. Remember to free this
DATAFILE later to avoid memory leaks.
SEE ALSO
load_datafile_callback(3),
unload_datafile(3),
load_datafile_object(3),
set_color_conversion(3),
fixup_datafile(3),
packfile_password(3),
find_datafile_object(3),
register_datafile_object(3),
excustom(3),
exdata(3),
exexedat(3),
exgui(3),
exsprite(3),
exunicod(3)