DIALOG

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

DIALOG - Stores a GUI description. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

typedef struct DIALOG  

DESCRIPTION

   int (*proc)(int, DIALOG *, int); - dialog procedure
                                      (message handler)
   int x, y, w, h;       - position and size of the object
   int fg, bg;           - foreground and background colors
   int key;              - ASCII keyboard shortcut
   int flags;            - flags about the status of the object
   int d1, d2;           - whatever you want to use them for
   void *dp, *dp2, *dp3; - pointers to more object-specific data
   
This is the structure which contains a GUI object. Read chapter "GUI routines" for a description on how to obtain/use this structure.

 

SEE ALSO

do_dialog(3), excustom(3), exgui(3), exrgbhsv(3)