excustom
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
excustom - Creating custom GUI objects. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example excustom
DESCRIPTION
A follow up of the exgui.c example showing how to customise the
default Allegro framework. In this case a dialog procedure
animates a graphical clock without disrupting other GUI
dialogs. A more simple option shows how to dynamically change
the font used by all GUI elements.
SEE ALSO
BITMAP(3),
DATAFILE(3),
DIALOG(3),
END_OF_MAIN(3),
FONT(3),
allegro_error(3),
allegro_init(3),
allegro_message(3),
blit(3),
circle(3),
circlefill(3),
clear_to_color(3),
create_bitmap(3),
d_button_proc(3),
d_check_proc(3),
d_clear_proc(3),
d_edit_proc(3),
desktop_palette(3),
destroy_bitmap(3),
do_dialog(3),
fixcos(3),
fixed(3),
fixmul(3),
fixsin(3),
fixtoi(3),
font(3),
install_keyboard(3),
install_mouse(3),
install_timer(3),
itofix(3),
key(3),
line(3),
load_datafile(3),
makecol(3),
object_message(3),
replace_filename(3),
screen(3),
set_gfx_mode(3),
set_palette(3),
unload_datafile(3)