exunicod
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
exunicod - Using Unicode string functions. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exunicod
DESCRIPTION
This program demonstrates the use of the 16-bit Unicode text
encoding format with Allegro. The example displays a message
translated to different languages scrolling on the screen
using an external font containing the required characters to
display those messages.
Note how the Allegro unicode string functions resemble the
functions you can find in the standard C library, only these
handle Unicode on all platforms.
SEE ALSO
BITMAP(3),
DATAFILE(3),
END_OF_MAIN(3),
FONT(3),
SCREEN_H(3),
SCREEN_W(3),
allegro_error(3),
allegro_init(3),
allegro_message(3),
blit(3),
clear_to_color(3),
create_bitmap(3),
destroy_bitmap(3),
font(3),
install_int_ex(3),
install_keyboard(3),
install_timer(3),
keypressed(3),
load_datafile(3),
replace_filename(3),
rest(3),
screen(3),
set_gfx_mode(3),
set_uformat(3),
set_window_title(3),
text_height(3),
text_length(3),
textout_ex(3),
uconvert_ascii(3),
unload_datafile(3),
ustrcat(3),
ustrcpy(3),
ustrsize(3),
ustrsizez(3)