draw_lit_rle_sprite
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
draw_lit_rle_sprite - Draws a tinted RLE sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite,
int x, y, color);
DESCRIPTION
Tinted version of draw_rle_sprite(). See the description of
draw_lit_sprite(). This must only be used after you have set up the color
mapping table (for 256-color modes) or blender functions (for truecolor
modes). Example:
/* Some one time initialisation code. */
COLOR_MAP global_light_table;
create_light_table(&global_trans_table, my_palette,
10, 10, 60, NULL);
...
if (get_color_depth() == 8)
color_map = &global_light_table;
else
set_trans_blender(40, 40, 255, 255);
/* Lit the cape with a blueish light. */
draw_lit_rle_sprite(buffer, rle_colored_cape, x, y, 64);
SEE ALSO
draw_rle_sprite(3),
draw_trans_rle_sprite(3),
draw_lit_sprite(3),
color_map(3),
set_trans_blender(3),
bitmap_mask_color(3)