draw_compiled_sprite
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
draw_compiled_sprite - Draws a compiled sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite,
int x, int y);
DESCRIPTION
Draws a compiled sprite onto a bitmap at the specified position. The
sprite must have been compiled for the correct type of bitmap (linear or
planar). This function does not support clipping.
Hint: if not being able to clip compiled sprites is a problem, a neat
trick is to set up a work surface (memory bitmap, mode-X virtual screen,
or whatever) a bit bigger than you really need, and use the middle of it
as your screen. That way you can draw slightly off the edge without any
trouble...
SEE ALSO
get_compiled_sprite(3),
draw_sprite(3),
draw_rle_sprite(3),
bitmap_mask_color(3)