get_compiled_sprite
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
get_compiled_sprite - Creates a compiled sprite using a bitmap as source. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar);
DESCRIPTION
Creates a compiled sprite based on the specified bitmap (which must be a
memory bitmap). Compiled sprites are device-dependent, so you have to
specify whether to compile it into a linear or planar format. Pass FALSE
as the second parameter if you are going to be drawing it onto memory
bitmaps or mode 13h and SVGA screen bitmaps, and pass TRUE if you are
going to draw it onto mode-X or Xtended mode screen bitmaps. Example:
COMPILED_SPRITE *cspr;
BITMAP *bmp;
...
/* Create compiled sprite from an existent bitmap. */
cspr = get_compiled_sprite(bmp, 0);
if (!cspr)
abort_on_error("Couldn't create compiled sprite!");
/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);
/* Use the compiled sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_compiled_sprite(cspr);
Returns a pointer to the created compiled sprite, or NULL if the compiled
sprite could not be created. Remember to free this compiled sprite later
to avoid memory leaks.
SEE ALSO
draw_compiled_sprite(3),
destroy_compiled_sprite(3)