stop_sample
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
stop_sample - Stops a sample from playing. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void stop_sample(const SAMPLE *spl);
DESCRIPTION
Stop a sample from playing, which is required if you have set a sample
going in looped mode. If there are several copies of the sample playing,
it will stop them all. You must still destroy the sample using
destroy_sample().
SEE ALSO
play_sample(3),
destroy_sample(3)