stop_sample

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

stop_sample - Stops a sample from playing. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

void stop_sample(const SAMPLE *spl);  

DESCRIPTION

Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().

 

SEE ALSO

play_sample(3), destroy_sample(3)