play_sample
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
play_sample - Plays a sample. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int play_sample(const SAMPLE *spl, int vol, int pan, int freq, int loop);
DESCRIPTION
Triggers a sample at the specified volume, pan position, and frequency.
The parameters `vol' and `pan' range from 0 (min/left) to 255 (max/right).
Frequency is relative rather than absolute: 1000 represents the frequency
that the sample was recorded at, 2000 is twice this, etc. If `loop' is not
zero, the sample will repeat until you call stop_sample(), and can be
manipulated while it is playing by calling adjust_sample(). Example:
/* Scream from the left speaker, twice the freq. */
int sound = play_sample(scream, 255, 0, 2000, 0);
RETURN VALUE
Returns the voice number that was allocated for the sample or negative if
no voices were available.
SEE ALSO
install_sound(3),
load_sample(3),
adjust_sample(3),
stop_sample(3),
exsample(3),
exsprite(3)