destroy_sample
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
destroy_sample - Destroys a sample structure when you are done with it. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void destroy_sample(SAMPLE *spl);
DESCRIPTION
Destroys a sample structure when you are done with it. It is safe to call
this even when the sample might be playing, because it checks and will
kill it off if it is active. Use this to avoid memory leaks in your
program.
SEE ALSO
load_sample(3),
exsample(3)