get_rle_sprite
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
get_rle_sprite - Creates an RLE sprite using a bitmap as source. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);
DESCRIPTION
Creates an RLE sprite based on the specified bitmap (which must be a
memory bitmap). Remember to free this RLE sprite later to avoid memory
leaks. Example:
RLE_SPRITE *rle;
BITMAP *bmp;
...
/* Create RLE sprite from an existent bitmap. */
rle = get_rle_sprite(bmp);
if (!rle)
abort_on_error("Couldn't create RLE sprite!");
/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);
/* Use the RLE sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_rle_sprite(rle);
RETURN VALUE
Returns a pointer to the created RLE sprite, or NULL if the RLE sprite
could not be created. Remember to free this RLE sprite later to avoid
memory leaks.
SEE ALSO
draw_rle_sprite(3),
destroy_rle_sprite(3)