destroy_rle_sprite
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void destroy_rle_sprite(RLE_SPRITE *sprite);
DESCRIPTION
Destroys an RLE sprite structure previously returned by get_rle_sprite().
If you pass a NULL pointer this function won't do anything. Use this once
you are done with an RLE sprite to avoid memory leaks in your program.
SEE ALSO
get_rle_sprite(3)