exstream
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
exstream - Playing audio streams. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exstream
DESCRIPTION
This program shows how to use the audio stream functions to
transfer large blocks of sample data to the sound card. In
this case, the sample data is generated during runtime,
and the resulting sound reminds of a car engine when you
are accelerating.
SEE ALSO
AUDIOSTREAM(3),
END_OF_MAIN(3),
SCREEN_H(3),
SCREEN_W(3),
allegro_error(3),
allegro_init(3),
allegro_message(3),
clear_to_color(3),
desktop_palette(3),
font(3),
free_audio_stream_buffer(3),
get_audio_stream_buffer(3),
install_keyboard(3),
install_sound(3),
install_timer(3),
keypressed(3),
makecol(3),
play_audio_stream(3),
readkey(3),
screen(3),
set_gfx_mode(3),
set_palette(3),
stop_audio_stream(3),
textprintf_centre_ex(3),
voice_start(3),
voice_stop(3)