free_audio_stream_buffer
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
free_audio_stream_buffer - Tells the audio stream player new data can be played. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void free_audio_stream_buffer(AUDIOSTREAM *stream);
DESCRIPTION
Call this function after get_audio_stream_buffer() returns a non-NULL
address, to indicate that you have loaded a new block of samples to that
location and the data is now ready to be played. Example:
mem_chunk = get_audio_stream_buffer(buffer);
if (mem_chunk != NULL) {
/* Refill the stream buffer. */
...
free_audio_stream_buffer(buffer);
}
SEE ALSO
get_audio_stream_buffer(3),
exstream(3)