create_blender_table
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
create_blender_table - Emulates truecolor blender effects in paletted modes. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void create_blender_table(COLOR_MAP *table, const PALETTE pal,
void (*callback)(int pos));
DESCRIPTION
Fills the specified color mapping table with lookup data for doing a
paletted equivalent of whatever truecolor blender mode is currently
selected. After calling set_trans_blender(), set_blender_mode(), or any
of the other truecolor blender mode routines, you can use this function
to create an 8-bit mapping table that will have the same results as
whatever 24-bit blending mode you have enabled.
SEE ALSO
color_map(3),
create_light_table(3),
create_trans_table(3),
create_color_table(3),
draw_trans_sprite(3),
draw_lit_sprite(3),
draw_gouraud_sprite(3),
set_trans_blender(3),
set_blender_mode(3)