RLE_SPRITE

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

typedef struct RLE_SPRITE  

DESCRIPTION

   int w, h;           - width and height in pixels
   int color_depth;    - color depth of the image
   
RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.

 

SEE ALSO

get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)