COMPILED_SPRITE

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

typedef struct COMPILED_SPRITE  

DESCRIPTION

   short planar;        - set if it's a planar (mode-X) sprite
   short color_depth;   - color depth of the image
   short w, h;          - size of the sprite
   
Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure.

 

SEE ALSO

get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)