stretch_sprite
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
stretch_sprite - Stretches a sprite to the destination bitmap. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void stretch_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int w, int h);
DESCRIPTION
Like draw_sprite(), except it can stretch the sprite image to the
specified width and height and requires the sprite image and destination
bitmap to be of the same color depth. Moreover, the sprite image must
be a memory bitmap. Example:
/* Create tunnel like effect. */
for (step = 1; step
int width = SCREEN_W / step;
int height = SCREEN_H / step;
stretch_sprite(screen, image, SCREEN_W / 2 - width / 2,
SCREEN_H / 2 - height / 2, width, height);
}
SEE ALSO
draw_sprite(3),
stretch_blit(3),
bitmap_mask_color(3)