rotate_sprite_v_flip

Section: Allegro manual (3)
Updated: version 4.2.2
Index Return to Main Contents
 

NAME

rotate_sprite_v_flip - Rotates and flips a sprite. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

void rotate_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle);  

DESCRIPTION

Like rotate_sprite, but flips the image vertically before rotating it. To flip horizontally, use this routine but add itofix(128) to the angle. To flip in both directions, use rotate_sprite() and add itofix(128) to its angle.

 

SEE ALSO

rotate_sprite(3), rotate_scaled_sprite_v_flip(3), pivot_sprite_v_flip(3), pivot_scaled_sprite_v_flip(3), exsprite(3)