next_fli_frame
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int next_fli_frame(int loop);
DESCRIPTION
Reads the next frame of the current animation file. If `loop' is not zero,
the player will cycle when it reaches the end of the file, otherwise it
will return FLI_EOF. The frame is read into the global variables
fli_bitmap and fli_palette. Example:
while (next_fli_frame(0) == FLI_OK) {
/* Do stuff, like play audio stream
or check keys to skip animation. */
/* Rest some time until next frame... */
}
RETURN VALUE
Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF
on reaching the end of the file.
SEE ALSO
open_fli(3),
fli_bitmap(3),
fli_palette(3),
fli_timer(3),
fli_frame(3)