fli_frame

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

fli_frame - Stores the current frame number of the animation. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

extern int fli_frame;  

DESCRIPTION

Global variable containing the current frame number in the FLI file. This is useful for synchronising other events with the animation, for instance you could check it in a play_fli() callback function and use it to trigger a sample at a particular point. Example:

   while (next_fli_frame(0) == FLI_OK) {
      if (fli_frame == 345)
         play_sample(trumpet_sound, 255, 128, 1000, 0);
      /* Rest some time until next frame... */
   }

 

SEE ALSO

play_fli(3), play_memory_fli(3), next_fli_frame(3)