fli_frame
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
fli_frame - Stores the current frame number of the animation. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
extern int fli_frame;
DESCRIPTION
Global variable containing the current frame number in the FLI file. This
is useful for synchronising other events with the animation, for instance
you could check it in a play_fli() callback function and use it to
trigger a sample at a particular point. Example:
while (next_fli_frame(0) == FLI_OK) {
if (fli_frame == 345)
play_sample(trumpet_sound, 255, 128, 1000, 0);
/* Rest some time until next frame... */
}
SEE ALSO
play_fli(3),
play_memory_fli(3),
next_fli_frame(3)