makecol8
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
makecol8, makecol15, makecol16, makecol24, makecol32 - Converts an RGB value into a display dependent pixel format. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int makecol8(int r, int g, int b);
int makecol15(int r, int g, int b);
int makecol16(int r, int g, int b);
int makecol24(int r, int g, int b);
int makecol32(int r, int g, int b);
DESCRIPTION
These functions convert colors from a hardware independent form (red,
green, and blue values ranging 0-255) into various display dependent
pixel formats. Converting to 15, 16, 24, or 32-bit formats only takes a
few shifts, so it is fairly efficient. Converting to an 8-bit color
involves searching the palette to find the closest match, which is quite
slow unless you have set up an RGB mapping table (see below). Example:
/* 16 bit color version of green. */
int green_color = makecol16(0, 255, 0);
RETURN VALUE
Returns the requested RGB triplet in the specified color depth.
SEE ALSO
makeacol32(3),
makecol(3),
makecol_depth(3),
makecol15_dither(3),
rgb_map(3),
bestfit_color(3),
set_color_depth(3),
exrgbhsv(3)