load_bmp_pf

Section: Allegro manual (3)
Updated: version 4.2.2
Index Return to Main Contents
 

NAME

load_bmp_pf - Packfile version of load_bmp. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);  

DESCRIPTION

A version of load_bmp() which reads from a packfile. Example:

   PACKFILE *packfile;
   BITMAP *bmp;
   
   packfile = pack_fopen("mybitmap.bmp", F_READ);
   if (!packfile)
      abort_on_error("Couldn't open mybitmap.bmp");
      
   bmp = load_bmp_pf(packfile, pal);
   if (!bmp)
      abort_on_error("Error loading mybitmap.bmp");
 

RETURN VALUE

Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.

 

SEE ALSO

load_bmp(3), expackf(3)