gfx_mode_select_filter
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
gfx_mode_select_filter - Even more extended version of the graphics mode selection dialog. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int gfx_mode_select_filter(int *card, int *w, int *h, int *color_depth,
int (*filter)(int, int, int, int));
DESCRIPTION
Even more extended version of the graphics mode selection dialog, which
allows the programmer to customize the contents of the dialog and the user
to select the color depth as well as the resolution and hardware driver.
`filter' will be passed (card, w, h, color_depth) quadruplets and must
return 0 to let the specified quadruplet be added to the list of displayed
modes.
This version of the function reads the initial values from the
parameters when it activates so you can specify the default values.
In fact, you should be sure not to pass in uninitialised values.
SEE ALSO
gfx_mode_select(3),
gfx_mode_select_ex(3),
set_color_depth(3),
set_gfx_mode(3),
gui_fg_color(3)