fixadd
Section: Allegro manual (3)
Updated: version 4.2.2
Index
Return to Main Contents
NAME
fixadd - Safe function to add fixed point numbers clamping overflow. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
fixed fixadd(fixed x, fixed y);
DESCRIPTION
Although fixed point numbers can be added with the normal '+' integer
operator, that doesn't provide any protection against overflow. If overflow
is a problem, you should use this function instead. It is slower than using
integer operators, but if an overflow occurs it will set `errno' and clamp
the result, rather than just letting it wrap. Example:
fixed result;
/* This will put 5035 into `result'. */
result = fixadd(itofix(5000), itofix(35));
/* Sets `errno' and puts -32768 into `result'. */
result = fixadd(itofix(-31000), itofix(-3000));
ASSERT(!errno); /* This will fail. */
RETURN VALUE
Returns the clamped result of adding `x' to `y', setting `errno' to ERANGE
if there was an overflow.
SEE ALSO
fixsub(3),
fixmul(3),
fixdiv(3)