exblend
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
exblend - Using translucency in truecolor modes. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exblend
DESCRIPTION
This program demonstrates how to use the translucency functions
in truecolor video modes. Two image files are loaded from
disk and displayed moving slowly around the screen. One of
the images will be tinted to different colors. The other
image will be faded out with a varying alpha strength, and
drawn on top of the other image.
SEE ALSO
BITMAP(3),
END_OF_MAIN(3),
PALETTE(3),
SCREEN_H(3),
SCREEN_W(3),
allegro_error(3),
allegro_init(3),
allegro_message(3),
blit(3),
circle(3),
clear_bitmap(3),
clear_keybuf(3),
create_bitmap(3),
destroy_bitmap(3),
draw_lit_sprite(3),
draw_trans_sprite(3),
fixcos(3),
fixsin(3),
fixtoi(3),
font(3),
install_keyboard(3),
install_timer(3),
itofix(3),
keypressed(3),
load_bitmap(3),
makecol(3),
replace_filename(3),
retrace_count(3),
screen(3),
set_color_conversion(3),
set_color_depth(3),
set_gfx_mode(3),
set_trans_blender(3),
textprintf_ex(3),
vsync(3)