ex3buf
Section: Allegro manual (3)
Updated: version 4.2.2
Index
Return to Main Contents
NAME
ex3buf - Mode-X triple buffering and retrace interrupt simulation. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example ex3buf
DESCRIPTION
This program demonstrates the use of triple buffering. Several
triangles are displayed rotating and bouncing on the screen
until you press a key. Note that on some platforms you
can't get real hardware triple buffering. The Allegro code
remains the same, but most likely the graphic driver will
emulate it. Unfortunately, in these cases you can't expect
the animation to be completely smooth and flicker free.
SEE ALSO
BITMAP(3),
END_OF_MAIN(3),
SCREEN_H(3),
SCREEN_W(3),
acquire_bitmap(3),
allegro_error(3),
allegro_init(3),
allegro_message(3),
clear_bitmap(3),
clear_keybuf(3),
create_video_bitmap(3),
desktop_palette(3),
destroy_bitmap(3),
enable_triple_buffer(3),
fixcos(3),
fixed(3),
fixmul(3),
fixsin(3),
fixtoi(3),
font(3),
gfx_capabilities(3),
install_keyboard(3),
install_mouse(3),
install_timer(3),
itofix(3),
keypressed(3),
poll_scroll(3),
release_bitmap(3),
request_video_bitmap(3),
screen(3),
set_gfx_mode(3),
set_palette(3),
textout_ex(3),
triangle(3),
ustrzcpy(3)