create_video_bitmap
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
create_video_bitmap - Creates a video memory bitmap. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
BITMAP *create_video_bitmap(int width, int height);
DESCRIPTION
Allocates a video memory bitmap of the specified size. This can be used
to allocate offscreen video memory for storing source graphics ready for
a hardware accelerated blitting operation, or to create multiple video
memory pages which can then be displayed by calling show_video_bitmap().
Read the introduction of this chapter for a comparison with other types
of bitmaps and other specific details.
Warning: video memory bitmaps are usually allocated from the same space
as the screen bitmap, so they may overlap with it; it is therefore not
a good idea to use the global screen at the same time as any surfaces
returned by this function.
RETURN VALUE
Returns a pointer to the bitmap on success, or NULL if you have run out
of video ram. Remember to destroy this bitmap before any subsequent
call to set_gfx_mode().
SEE ALSO
create_bitmap(3),
create_bitmap_ex(3),
create_system_bitmap(3),
create_sub_bitmap(3),
destroy_bitmap(3),
screen(3),
show_video_bitmap(3),
gfx_capabilities(3),
is_video_bitmap(3),
clear_bitmap(3),
clear_to_color(3),
ex3buf(3),
exaccel(3),
exflip(3),
exupdate(3)