STRUCT INPUT_HANDLER

Section: Input Subsystem (9)
Updated: February 2011
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NAME

struct_input_handler - implements one of interfaces for input devices  

SYNOPSIS

struct input_handler {
  void * private;
  void (* event) (struct input_handle *handle, unsigned int type, unsigned int code, int value);
  bool (* filter) (struct input_handle *handle, unsigned int type, unsigned int code, int value);
  bool (* match) (struct input_handler *handler, struct input_dev *dev);
  int (* connect) (struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id);
  void (* disconnect) (struct input_handle *handle);
  void (* start) (struct input_handle *handle);
  const struct file_operations * fops;
  int minor;
  const char * name;
  const struct input_device_id * id_table;
  struct list_head h_list;
  struct list_head node;
};  
 

MEMBERS

private

driver-specific data

event

event handler. This method is being called by input core with interrupts disabled and dev->event_lock spinlock held and so it may not sleep

filter

similar to event; separates normal event handlers from lqfiltersrq.

match

called after comparing device's id with handler's id_table to perform fine-grained matching between device and handler

connect

called when attaching a handler to an input device

disconnect

disconnects a handler from input device

start

starts handler for given handle. This function is called by input core right after connect method and also when a process that lqgrabbedrq a device releases it

fops

file operations this driver implements

minor

beginning of range of 32 minors for devices this driver can provide

name

name of the handler, to be shown in /proc/bus/input/handlers

id_table

pointer to a table of input_device_ids this driver can handle

h_list

list of input handles associated with the handler

node

for placing the driver onto input_handler_list
 

DESCRIPTION

Input handlers attach to input devices and create input handles. There are likely several handlers attached to any given input device at the same time. All of them will get their copy of input event generated by the device.

The very same structure is used to implement input filters. Input core allows filters to run first and will not pass event to regular handlers if any of the filters indicate that the event should be filtered (by returning true from their filter method).

Note that input core serializes calls to connect and disconnect methods.  

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