STRUCT FF_EFFECT
Section: Input Subsystem (9)
Updated: February 2011
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NAME
struct_ff_effect - defines force feedback effect
SYNOPSIS
struct ff_effect {
__u16 type;
__s16 id;
__u16 direction;
struct ff_trigger trigger;
struct ff_replay replay;
union u;
};
MEMBERS
type
-
type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING, FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
id
-
an unique id assigned to an effect
direction
-
direction of the effect
trigger
-
trigger conditions (struct ff_trigger)
replay
-
scheduling of the effect (struct ff_replay)
u
-
effect-specific structure (one of ff_constant_effect, ff_ramp_effect, ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further defining effect parameters
DESCRIPTION
This structure is sent through ioctl from the application to the driver. To create a new effect application should set its
id
to -1; the kernel will return assigned
id
which can later be used to update or delete this effect.
DIRECTION OF THE EFFECT IS ENCODED AS FOLLOWS
0 deg -> 0x0000 (down) 90 deg -> 0x4000 (left) 180 deg -> 0x8000 (up) 270 deg -> 0xC000 (right)
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