set_config_string
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
set_config_string - Writes a string in the configuration file. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void set_config_string(const char *section, const char *name,
const char *val);
DESCRIPTION
Writes a string variable to the current config file, replacing any
existing value it may have, or removes the variable if `val' is NULL. The
section name may be set to NULL to write the variable to the root of the
file, or used to control which section the variable is inserted into. The
altered file will be cached in memory, and not actually written to disk
until you call allegro_exit(). Note that you can only write to files in
this way, so the function will have no effect if the current config
source was specified with set_config_data() rather than set_config_file().
As a special case, variable or section names that begin with a '#'
character are treated specially and will not be read from or written to
the disk. Addon packages can use this to store version info or other
status information into the config module, from where it can be read with
the get_config_string() function.
SEE ALSO
set_config_file(3),
get_config_string(3),
set_config_float(3),
set_config_hex(3),
set_config_int(3),
set_config_id(3)