grab_font_from_bitmap
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
grab_font_from_bitmap - Grabs a font from a bitmap Allegro game programming library.
SYNOPSIS
#include <allegro.h>
FONT *grab_font_from_bitmap(BITMAP *bmp)
DESCRIPTION
This function is the work-horse of load_bitmap_font, and can be used to
grab a font from a bitmap in memory. You can use this if you want to
generate or modify a font at runtime. The bitmap should follow the layout
described for load_bitmap_font.
RETURN VALUE
Returns a pointer to the font or NULL on error. Remember that you are
responsible for destroying the font when you are finished with it to
avoid memory leaks.
SEE ALSO
load_bitmap_font(3)