grab_font_from_bitmap

Section: Allegro manual (3)
Updated: version 4.2.2
Index Return to Main Contents
 

NAME

grab_font_from_bitmap - Grabs a font from a bitmap Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

FONT *grab_font_from_bitmap(BITMAP *bmp)  

DESCRIPTION

This function is the work-horse of load_bitmap_font, and can be used to grab a font from a bitmap in memory. You can use this if you want to generate or modify a font at runtime. The bitmap should follow the layout described for load_bitmap_font.  

RETURN VALUE

Returns a pointer to the font or NULL on error. Remember that you are responsible for destroying the font when you are finished with it to avoid memory leaks.

 

SEE ALSO

load_bitmap_font(3)