GLUBUILD3DMIPMAPLEVELS
Section: Misc. Reference Manual Pages (3G)
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NAME
gluBuild3DMipmapLevels
- builds a subset of three-dimensional mipmap levels
C SPECIFICATION
GLint gluBuild3DMipmapLevels(
GLenum target,
GLint internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLint level,
GLint base,
GLint max,
const void *data )
delim $$
PARAMETERS
- target
-
Specifies the target texture. Must be GL_TEXTURE_3D.
- internalFormat
-
Requests the internal storage of the texture image. The most
current version of the SGI implementation of GLU does not check this
value for validity before passing it on to the underlying OpenGL
implementation. A value that is not accepted by the OpenGL
implementation will lead to an OpenGL error. The benefit of not
checking this value at the GLU level is that OpenGL extensions can add
new internal texture formats without requiring a revision of the GLU
implementation. Older implementations of GLU check this value and
raise a GLU error if it is not 1, 2, 3, or 4 or one of the following
symbolic constants:
GL_ALPHA,
GL_ALPHA4,
GL_ALPHA8,
GL_ALPHA12,
GL_ALPHA16,
GL_LUMINANCE,
GL_LUMINANCE4,
GL_LUMINANCE8,
GL_LUMINANCE12,
GL_LUMINANCE16,
GL_LUMINANCE_ALPHA,
GL_LUMINANCE4_ALPHA4,
GL_LUMINANCE6_ALPHA2,
GL_LUMINANCE8_ALPHA8,
GL_LUMINANCE12_ALPHA4,
GL_LUMINANCE12_ALPHA12,
GL_LUMINANCE16_ALPHA16,
GL_INTENSITY,
GL_INTENSITY4,
GL_INTENSITY8,
GL_INTENSITY12,
GL_INTENSITY16,
GL_RGB,
GL_R3_G3_B2,
GL_RGB4,
GL_RGB5,
GL_RGB8,
GL_RGB10,
GL_RGB12,
GL_RGB16,
GL_RGBA,
GL_RGBA2,
GL_RGBA4,
GL_RGB5_A1,
GL_RGBA8,
GL_RGB10_A2,
GL_RGBA12, or
GL_RGBA16.
- width, height, depth
-
Specifies in pixels the width, height and depth respectively, of the texture
image. These should be a power of 2.
- format
-
Specifies the of the pixel data.
Must be one of
GL_COLOR_INDEX,
GL_DEPTH_COMPONENT,
GL_RED,
GL_GREEN,
GL_BLUE,
GL_ALPHA,
GL_RGB,
GL_RGBA,
GL_BGR,
GL_BGRA,
GL_LUMINANCE, or
GL_LUMINANCE_ALPHA.
- type
-
Specifies the data type for data.
Must be one of
GL_UNSIGNED_BYTE,
GL_BYTE,
GL_BITMAP,
GL_UNSIGNED_SHORT,
GL_SHORT,
GL_UNSIGNED_INT,
GL_INT,
GL_FLOAT,
GL_UNSIGNED_BYTE_3_3_2,
GL_UNSIGNED_BYTE_2_3_3_REV,
GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_5_6_5_REV,
GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_4_4_4_4_REV,
GL_UNSIGNED_SHORT_5_5_5_1,
GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_UNSIGNED_INT_8_8_8_8,
GL_UNSIGNED_INT_8_8_8_8_REV,
GL_UNSIGNED_INT_10_10_10_2, or
GL_UNSIGNED_INT_2_10_10_10_REV.
- level
-
Specifies the mipmap level of the image data.
- base
-
Specifies the minimum mipmap level to pass to glTexImage3D.
- max
-
Specifies the maximum mipmap level to pass to glTexImage3D.
- data
-
Specifies a pointer to the image data in memory.
DESCRIPTION
gluBuild3DMipmapLevels builds a subset of prefiltered three-dimensional texture maps of
decreasing resolutions called a mipmap. This is used for the antialiasing of
texture mapped primitives.
A return value of zero indicates success, otherwise a GLU error code is
returned (see gluErrorString).
A series of mipmap levels from base to max is built by
decimating data in half along both dimensions until size $1 ~times~ 1
~times~ 1$ is reached. At each level, each texel in the halved mipmap
level is an average of the corresponding eight texels in the larger
mipmap level. (If exactly one of the dimensions is 1, four texels are
averaged. If exactly two of the dimensions are 1, two texels are
averaged.) glTexImage3D is called to load these mipmap levels
from base to max. If max is larger than the highest mipmap
level for the texture of the specified size, then a GLU error code is
returned (see gluErrorString) and nothing is loaded.
For example, if level is 2 and width is 16, height is 8 and depth
is 4, the following levels are possible: $16 ~times~ 8 ~times~ 4$, $8 ~times~
4 ~times~ 2$, $4 ~times~ 2 ~times~ 1$, $2 ~times~ 1 ~times~ 1$,
$1 ~times~ 1 ~times~ 1$.
These correspond to levels 2 through 6 respectively. If base is
3 and max is 5, then only mipmap levels $8 ~times~ 4 ~times~ 2$, $4
~times~ 2 ~times~ 1$ and $2 ~times~ 1 ~times~ 1$ are loaded. However, if
max is 7 then an error is returned and nothing is loaded, since
max is larger than the highest mipmap level which is, in this case,
6.
The highest mipmap level can be derived from the formula
${log sub 2} ( max ("width","height","depth")^{2 sup "level"})$.
See the glTexImage1D reference page for a description of the
acceptable values for format parameter. See the glDrawPixels
reference page for a description of the acceptable values
for type parameter.
NOTES
gluBuild3DMipmapLevels is only available if the GLU version is 1.3 or greater.
Formats GL_BGR, and GL_BGRA, and types
GL_UNSIGNED_BYTE_3_3_2,
GL_UNSIGNED_BYTE_2_3_3_REV,
GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_5_6_5_REV,
GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_4_4_4_4_REV,
GL_UNSIGNED_SHORT_5_5_5_1,
GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_UNSIGNED_INT_8_8_8_8,
GL_UNSIGNED_INT_8_8_8_8_REV,
GL_UNSIGNED_INT_10_10_10_2, and
GL_UNSIGNED_INT_2_10_10_10_REV are only available if the GL version
is 1.2 or greater.
ERRORS
GLU_INVALID_VALUE is returned if level > base, base < 0,
max < base or max is > the highest mipmap level for data.
GLU_INVALID_VALUE is returned if width, height, or depth is < 1.
GLU_INVALID_ENUM is returned if internalFormat, format, or type is not
legal.
GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_BYTE_3_3_2 or GL_UNSIGNED_BYTE_2_3_3_REV
and format is not GL_RGB.
GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_5_6_5 or GL_UNSIGNED_SHORT_5_6_5_REV
and format is not GL_RGB.
GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_4_4_4_4 or GL_UNSIGNED_SHORT_4_4_4_4_REV
and format is neither GL_RGBA nor GL_BGRA.
GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_5_5_5_1 or GL_UNSIGNED_SHORT_1_5_5_5_REV
and format is neither GL_RGBA nor GL_BGRA.
GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_8_8_8_8 or GL_UNSIGNED_INT_8_8_8_8_REV
and format is neither GL_RGBA nor GL_BGRA.
GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_10_10_10_2 or GL_UNSIGNED_INT_2_10_10_10_REV
and format is neither GL_RGBA nor GL_BGRA.
SEE ALSO
glDrawPixels(3G),
glTexImage1D(3G),
glTexImage2D(3G),
glTexImage3D(3G),
gluBuild1DMipmaps(3G),
gluBuild2DMipmaps(3G),
gluBuild3DMipmaps(3G),
gluErrorString(3G),
glGetTexImage(3G),
glGetTexLevelParameter(3G),
gluBuild1DMipmapLevels(3G),
gluBuild2DMipmapLevels(3G)