GLMULTITEXCOORDARB
Section: Misc. Reference Manual Pages (3G)
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NAME
glMultiTexCoord1dARB, glMultiTexCoord1fARB, glMultiTexCoord1iARB, glMultiTexCoord1sARB, glMultiTexCoord2dARB, glMultiTexCoord2fARB, glMultiTexCoord2iARB, glMultiTexCoord2sARB, glMultiTexCoord3dARB, glMultiTexCoord3fARB, glMultiTexCoord3iARB, glMultiTexCoord3sARB, glMultiTexCoord4dARB, glMultiTexCoord4fARB, glMultiTexCoord4iARB, glMultiTexCoord4sARB, glMultiTexCoord1dvARB, glMultiTexCoord1fvARB, glMultiTexCoord1ivARB, glMultiTexCoord1svARB, glMultiTexCoord2dvARB, glMultiTexCoord2fvARB, glMultiTexCoord2ivARB, glMultiTexCoord2svARB, glMultiTexCoord3dvARB, glMultiTexCoord3fvARB, glMultiTexCoord3ivARB, glMultiTexCoord3svARB, glMultiTexCoord4dvARB, glMultiTexCoord4fvARB, glMultiTexCoord4ivARB, glMultiTexCoord4svARB
- set the current texture coordinates
C SPECIFICATION
void glMultiTexCoord1dARB(
GLenum target,
GLdouble s )
void glMultiTexCoord1fARB(
GLenum target,
GLfloat s )
void glMultiTexCoord1iARB(
GLenum target,
GLint s )
void glMultiTexCoord1sARB(
GLenum target,
GLshort s )
void glMultiTexCoord2dARB(
GLenum target,
GLdouble s,
GLdouble t )
void glMultiTexCoord2fARB(
GLenum target,
GLfloat s,
GLfloat t )
void glMultiTexCoord2iARB(
GLenum target,
GLint s,
GLint t )
void glMultiTexCoord2sARB(
GLenum target,
GLshort s,
GLshort t )
void glMultiTexCoord3dARB(
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r )
void glMultiTexCoord3fARB(
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r )
void glMultiTexCoord3iARB(
GLenum target,
GLint s,
GLint t,
GLint r )
void glMultiTexCoord3sARB(
GLenum target,
GLshort s,
GLshort t,
GLshort r )
void glMultiTexCoord4dARB(
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q )
void glMultiTexCoord4fARB(
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q )
void glMultiTexCoord4iARB(
GLenum target,
GLint s,
GLint t,
GLint r,
GLint q )
void glMultiTexCoord4sARB(
GLenum target,
GLshort s,
GLshort t,
GLshort r,
GLshort q )
delim $$
PARAMETERS
- target
-
Specifies texture unit whose coordinates should be modified. The number
of texture units is implementation dependent, but must be at least
two. Must be one of GL_TEXTURE$i$_ARB where 0 < $ i $ <
GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-dependent value.
- s, t, r, q
-
Specify s, t, r, and q texture coordinates for
target texture unit. Not all parameters are present in all forms
of the command.
C SPECIFICATION
void glMultiTexCoord1dvARB(
GLenum target,
const GLdouble *v )
void glMultiTexCoord1fvARB(
GLenum target,
const GLfloat *v )
void glMultiTexCoord1ivARB(
GLenum target,
const GLint *v )
void glMultiTexCoord1svARB(
GLenum target,
const GLshort *v )
void glMultiTexCoord2dvARB(
GLenum target,
const GLdouble *v )
void glMultiTexCoord2fvARB(
GLenum target,
const GLfloat *v )
void glMultiTexCoord2ivARB(
GLenum target,
const GLint *v )
void glMultiTexCoord2svARB(
GLenum target,
const GLshort *v )
void glMultiTexCoord3dvARB(
GLenum target,
const GLdouble *v )
void glMultiTexCoord3fvARB(
GLenum target,
const GLfloat *v )
void glMultiTexCoord3ivARB(
GLenum target,
const GLint *v )
void glMultiTexCoord3svARB(
GLenum target,
const GLshort *v )
void glMultiTexCoord4dvARB(
GLenum target,
const GLdouble *v )
void glMultiTexCoord4fvARB(
GLenum target,
const GLfloat *v )
void glMultiTexCoord4ivARB(
GLenum target,
const GLint *v )
void glMultiTexCoord4svARB(
GLenum target,
const GLshort *v )
PARAMETERS
- target
-
Specifies texture unit whose coordinates should be modified. The number
of texture units is implementation dependent, but must be at least
two. Must be one of GL_TEXTURE$i$_ARB,
where 0 < $ i $ < the implementation-dependent value of
GL_MAX_TEXTURE_UNITS_ARB.
- v
-
Specifies a pointer to an array of one, two, three, or four elements,
which in turn specify the s, t, r,
and q texture coordinates.
DESCRIPTION
glMultiTexCoordARB specifies texture coordinates in one, two, three, or four
dimensions.
glMultiTexCoord1ARB sets the current texture
coordinates to (s, 0, 0, 1);
a call to glMultiTexCoord2ARB
sets them to (s, t, 0, 1).
Similarly, glMultiTexCoord3ARB specifies the texture coordinates as
(s, t, r, 1), and
glMultiTexCoord4ARB
defines all four components explicitly as
(s, t, r, q).
The current texture coordinates are part of the data
that is associated with each vertex and with the current
raster position.
Initially, the values for
s, t, r, q are (0, 0, 0, 1).
NOTES
glMultiTexCoordARB is only supported if GL_ARB_multitexture is included in the
string returned by glGetString when called with the argument
GL_EXTENSIONS.
The current texture coordinates can be updated at any time.
In particular,
glMultiTexCoordARB can be called between a call to glBegin and the corresponding
call to glEnd.
It is always the case that GL_TEXTURE$i$_ARB = GL_TEXTURE0_ARB + $i$.
ASSOCIATED GETS
glGet with argument GL_CURRENT_TEXTURE_COORDS with appropriate
texture unit selected.
SEE ALSO
glActiveTextureARB(3G),
glClientActiveTextureARB(3G),
glTexCoord(3G),
glTexCoordPointer(3G),
glVertex(3G)