GLGETTEXPARAMETER
Section: Misc. Reference Manual Pages (3G)
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NAME
glGetTexParameterfv, glGetTexParameteriv
- return texture parameter values
C SPECIFICATION
void glGetTexParameterfv(
GLenum target,
GLenum pname,
GLfloat *params )
void glGetTexParameteriv(
GLenum target,
GLenum pname,
GLint *params )
delim $$
PARAMETERS
- target
-
Specifies the symbolic name of the target texture.
GL_TEXTURE_1D,GL_TEXTURE_2D, and GL_TEXTURE_3D are accepted.
- pname
-
Specifies the symbolic name of a texture parameter.
GL_TEXTURE_MAG_FILTER,
GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MIN_LOD,
GL_TEXTURE_MAX_LOD,
GL_TEXTURE_BASE_LEVEL,
GL_TEXTURE_MAX_LEVEL,
GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T,
GL_TEXTURE_WRAP_R,
GL_TEXTURE_BORDER_COLOR,
GL_TEXTURE_PRIORITY, and
GL_TEXTURE_RESIDENT are accepted.
- params
-
Returns the texture parameters.
DESCRIPTION
glGetTexParameter returns in params the value or values of the texture parameter
specified as pname.
target defines the target texture,
either GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D
to specify one-, two-, or three-dimensional texturing.
pname accepts the same symbols as glTexParameter,
with the same interpretations:
- GL_TEXTURE_MAG_FILTER
-
Returns the single-valued texture magnification filter,
a symbolic constant. The initial value is GL_LINEAR.
- GL_TEXTURE_MIN_FILTER
-
Returns the single-valued texture minification filter,
a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
- GL_TEXTURE_MIN_LOD
-
Returns the single-valued texture minimum level-of-detail value. The
initial value is $-1000$.
- GL_TEXTURE_MAX_LOD
-
Returns the single-valued texture maximum level-of-detail value. The
initial value is 1000.
- GL_TEXTURE_BASE_LEVEL
-
Returns the single-valued base texture mipmap level. The initial value is 0.
- GL_TEXTURE_MAX_LEVEL
-
Returns the single-valued maximum texture mipmap array level. The initial
value is 1000.
- GL_TEXTURE_WRAP_S
-
Returns the single-valued wrapping function for texture coordinate $s$,
a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_WRAP_T
-
Returns the single-valued wrapping function for texture coordinate $t$,
a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_WRAP_R
-
Returns the single-valued wrapping function for texture coordinate $r$,
a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_BORDER_COLOR
-
Returns four integer or floating-point numbers that comprise the RGBA color
of the texture border.
Floating-point values are returned in the range [0, 1].
Integer values are returned as a linear mapping of the internal floating-point
representation such that 1.0 maps to the most positive representable
integer and -1.0 maps to the most negative representable
integer. The initial value is (0, 0, 0, 0).
- GL_TEXTURE_PRIORITY
-
Returns the residence priority of the target texture (or the named
texture bound to it). The initial value is 1.
See glPrioritizeTextures.
- GL_TEXTURE_RESIDENT
-
Returns the residence status of the target texture.
If the value returned in params is GL_TRUE, the texture is
resident in texture memory.
See glAreTexturesResident.
NOTES
GL_TEXTURE_PRIORITY and GL_TEXTURE_RESIDENT are
available only if the GL version is 1.1 or greater.
GL_TEXTURE_3D,
GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL,
GL_TEXTURE_MAX_LEVEL, and GL_TEXTURE_WRAP_R are available only
if the GL version is 1.2 or greater.
If an error is generated,
no change is made to the contents of params.
ERRORS
GL_INVALID_ENUM is generated if target or pname is not an
accepted value.
GL_INVALID_OPERATION is generated if glGetTexParameter
is executed between the execution of glBegin
and the corresponding execution of glEnd.
SEE ALSO
glAreTexturesResident(3G),
glPrioritizeTextures(3G),
glTexParameter(3G)