GLGET
Section: Misc. Reference Manual Pages (3G)
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NAME
glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv
- return the value or values of a selected parameter
C SPECIFICATION
void glGetBooleanv(
GLenum pname,
GLboolean *params )
C SPECIFICATION
void glGetDoublev(
GLenum pname,
GLdouble *params )
C SPECIFICATION
void glGetFloatv(
GLenum pname,
GLfloat *params )
C SPECIFICATION
void glGetIntegerv(
GLenum pname,
GLint *params )
delim $$
PARAMETERS
- pname
-
Specifies the parameter value to be returned.
The symbolic constants in the list below are accepted.
- params
-
Returns the value or values of the specified parameter.
DESCRIPTION
These four commands return values for simple state variables in GL.
pname is a symbolic constant indicating the state variable to be returned,
and params is a pointer to an array of the indicated type in
which to place the returned data.
Type conversion is performed if params has a different type than
the state variable value being requested.
If glGetBooleanv is called,
a floating-point (or integer) value is converted to GL_FALSE if
and only if it is 0.0 (or 0).
Otherwise,
it is converted to GL_TRUE.
If glGetIntegerv is called, boolean values are returned as
GL_TRUE or GL_FALSE, and most floating-point values are
rounded to the nearest integer value. Floating-point colors and
normals, however, are returned with a linear mapping that maps 1.0 to
the most positive representable integer value,
and -1.0 to the most negative representable integer value.
If glGetFloatv or glGetDoublev is called,
boolean values are returned as GL_TRUE or GL_FALSE,
and integer values are converted to floating-point values.
The following symbolic constants are accepted by pname:
- GL_ACCUM_ALPHA_BITS
-
params returns one value,
the number of alpha bitplanes in the accumulation buffer.
- GL_ACCUM_BLUE_BITS
-
params returns one value,
the number of blue bitplanes in the accumulation buffer.
- GL_ACCUM_CLEAR_VALUE
-
params returns four values:
the red, green, blue, and alpha values used to clear the accumulation buffer.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and -1.0 returns the most negative representable integer
value. The initial value is (0, 0, 0, 0).
See glClearAccum.
- GL_ACCUM_GREEN_BITS
-
params returns one value,
the number of green bitplanes in the accumulation buffer.
- GL_ACCUM_RED_BITS
-
params returns one value,
the number of red bitplanes in the accumulation buffer.
- GL_ACTIVE_TEXTURE_ARB
-
params returns a single value indicating the active multitexture unit.
The initial value is GL_TEXTURE0_ARB.
See glActiveTextureARB.
- GL_ALIASED_POINT_SIZE_RANGE
-
params returns two values,
the smallest and largest supported sizes for aliased points.
- GL_ALIASED_LINE_WIDTH_RANGE
-
params returns two values,
the smallest and largest supported widths for aliased lines.
- GL_ALPHA_BIAS
-
params returns one value,
the alpha bias factor used during pixel transfers. The initial value is 0.
See glPixelTransfer.
- GL_ALPHA_BITS
-
params returns one value,
the number of alpha bitplanes in each color buffer.
- GL_ALPHA_SCALE
-
params returns one value,
the alpha scale factor used during pixel transfers. The initial value is 1.
See glPixelTransfer.
- GL_ALPHA_TEST
-
params returns a single boolean value indicating whether alpha testing
of fragments is enabled. The initial value is GL_FALSE.
See glAlphaFunc.
- GL_ALPHA_TEST_FUNC
-
params returns one value,
the symbolic name of the alpha test function. The initial value is
GL_ALWAYS.
See glAlphaFunc.
- GL_ALPHA_TEST_REF
-
params returns one value,
the reference value for the alpha test. The initial value is 0.
See glAlphaFunc.
An integer value,
if requested,
is linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and -1.0 returns the most negative representable integer value.
- GL_ATTRIB_STACK_DEPTH
-
params returns one value,
the depth of the attribute stack.
If the stack is empty,
0 is returned. The initial value is 0.
See glPushAttrib.
- GL_AUTO_NORMAL
-
params returns a single boolean value indicating whether 2D map evaluation
automatically generates surface normals. The initial value is GL_FALSE.
See glMap2.
- GL_AUX_BUFFERS
-
params returns one value,
the number of auxiliary color buffers. The initial value is 0.
- GL_BLEND
-
params returns a single boolean value indicating whether blending is
enabled. The initial value is GL_FALSE.
See glBlendFunc.
- GL_BLEND_COLOR
-
params returns four values,
the red, green, blue, and alpha values which are the components of
the blend color.
See glBlendColor.
- GL_BLEND_DST
-
params returns one value,
the symbolic constant identifying the destination blend
function. The initial value is GL_ZERO.
See glBlendFunc.
- GL_BLEND_EQUATION
-
params returns one value, a symbolic constant indicating whether
the blend equation is GL_FUNC_ADD, GL_MIN or
GL_MAX. See glBlendEquation.
- GL_BLEND_SRC
-
params returns one value,
the symbolic constant identifying the source blend function. The initial
value is GL_ONE.
See glBlendFunc.
- GL_BLUE_BIAS
-
params returns one value,
the blue bias factor used during pixel transfers. The initial value is 0.
See
glPixelTransfer.
- GL_BLUE_BITS
-
params returns one value,
the number of blue bitplanes in each color buffer.
- GL_BLUE_SCALE
-
params returns one value,
the blue scale factor used during pixel transfers. The initial value is 1.
See
glPixelTransfer.
- GL_CLIENT_ACTIVE_TEXTURE_ARB
-
params returns a single integer value indicating the current client active
multitexture unit. The initial value is GL_TEXTURE0_ARB.
See glClientActiveTextureARB.
- GL_CLIENT_ATTRIB_STACK_DEPTH
-
params returns one value indicating the depth of the
attribute stack. The initial value is 0.
See glPushClientAttrib.
- GL_CLIP_PLANEi
-
params returns a single boolean value indicating whether the specified
clipping plane is enabled. The initial value is GL_FALSE.
See glClipPlane.
- GL_COLOR_ARRAY
-
params returns a single boolean value indicating whether the color array is enabled. The initial value is GL_FALSE.
See glColorPointer.
- GL_COLOR_ARRAY_SIZE
-
params returns one value,
the number of components per color in the color array. The initial value
is 4. See glColorPointer.
- GL_COLOR_ARRAY_STRIDE
-
params returns one value,
the byte offset between consecutive colors in the color array. The initial
value is 0.
See glColorPointer.
- GL_COLOR_ARRAY_TYPE
-
params returns one value,
the data type of each component in the color array. The initial value
is GL_FLOAT. See glColorPointer.
- GL_COLOR_CLEAR_VALUE
-
params returns four values:
the red, green, blue, and alpha values used to clear the color buffers.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and -1.0 returns the most negative representable integer
value. The initial value is (0, 0, 0, 0).
See glClearColor.
- GL_COLOR_LOGIC_OP
-
params returns a single boolean value indicating whether a fragment's
RGBA color values are merged into the framebuffer using a logical
operation. The initial value is GL_FALSE.
See glLogicOp.
- GL_COLOR_MATERIAL
-
params returns a single boolean value indicating whether one or more
material parameters are tracking the current color. The initial value
is GL_FALSE.
See glColorMaterial.
- GL_COLOR_MATERIAL_FACE
-
params returns one value,
a symbolic constant indicating which materials have a parameter that is
tracking the current color. The initial value is GL_FRONT_AND_BACK.
See glColorMaterial.
- GL_COLOR_MATERIAL_PARAMETER
-
params returns one value,
a symbolic constant indicating which material parameters are
tracking the current color. The initial value is
GL_AMBIENT_AND_DIFFUSE.
See glColorMaterial.
- GL_COLOR_MATRIX
-
params returns sixteen values:
the color matrix on the top of the color matrix stack. Initially
this matrix is the identity matrix. See glPushMatrix.
- GL_COLOR_MATRIX_STACK_DEPTH
-
params returns one value,
the maximum supported depth of the projection matrix stack. The value must
be at least 2.
See glPushMatrix.
- GL_COLOR_TABLE
-
params returns a single boolean value indicating whether the color table
lookup is enabled.
See glColorTable.
- GL_COLOR_WRITEMASK
-
params returns four boolean values:
the red, green, blue, and alpha write enables for the color
buffers. The initial value is (GL_TRUE, GL_TRUE,
GL_TRUE, GL_TRUE).
See glColorMask.
- GL_CONVOLUTION_1D
-
params returns a single boolean value indicating whether 1D convolution
is enabled. The initial value is GL_FALSE.
See glConvolutionFilter1D.
- GL_CONVOLUTION_2D
-
params returns a single boolean value indicating whether 2D convolution
is enabled. The initial value is GL_FALSE.
See glConvolutionFilter2D.
- GL_CULL_FACE
-
params returns a single boolean value indicating whether polygon culling
is enabled. The initial value is GL_FALSE.
See glCullFace.
- GL_CULL_FACE_MODE
-
params returns one value,
a symbolic constant indicating which polygon faces are to be
culled. The initial value is GL_BACK.
See glCullFace.
- GL_CURRENT_COLOR
-
params returns four values:
the red, green, blue, and alpha values of the current color.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and -1.0 returns the most negative representable integer value.
See glColor. The initial value is (1, 1, 1, 1).
- GL_CURRENT_INDEX
-
params returns one value,
the current color index. The initial value is 1.
See glIndex.
- GL_CURRENT_NORMAL
-
params returns three values:
the x, y, and z values of the current normal.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and -1.0 returns the most negative representable integer value.
The initial value is (0, 0, 1). See glNormal.
- GL_CURRENT_RASTER_COLOR
-
params returns four values:
the red, green, blue, and alpha values of the current raster position.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and -1.0 returns the most negative representable integer
value. The initial value is (1, 1, 1, 1).
See glRasterPos.
- GL_CURRENT_RASTER_DISTANCE
-
params returns one value,
the distance from the eye to the current raster position. The initial
value is 0.
See glRasterPos.
- GL_CURRENT_RASTER_INDEX
-
params returns one value,
the color index of the current raster position. The initial value is 1.
See glRasterPos.
- GL_CURRENT_RASTER_POSITION
-
params returns four values:
the x, y, z, and w components of the current
raster position.
x, y, and z are in window coordinates,
and w is in clip coordinates. The initial value is (0, 0, 0, 1).
See glRasterPos.
- GL_CURRENT_RASTER_POSITION_VALID
-
params returns a single boolean value indicating whether the current
raster position is valid. The initial value is GL_TRUE.
See glRasterPos.
- GL_CURRENT_RASTER_TEXTURE_COORDS
-
params returns four values:
the s, t, r, and q
current raster texture coordinates. The initial value is (0, 0, 0, 1).
See glRasterPos and glTexCoord.
- GL_CURRENT_TEXTURE_COORDS
-
params returns four values:
the s, t, r, and q current texture
coordinates. The initial value is (0, 0, 0, 1).
See
glTexCoord.
- GL_DEPTH_BIAS
-
params returns one value,
the depth bias factor used during pixel transfers. The initial value is 0.
See glPixelTransfer.
- GL_DEPTH_BITS
-
params returns one value,
the number of bitplanes in the depth buffer.
- GL_DEPTH_CLEAR_VALUE
-
params returns one value,
the value that is used to clear the depth buffer.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and -1.0 returns the most negative representable integer
value. The initial value is 1.
See glClearDepth.
- GL_DEPTH_FUNC
-
params returns one value,
the symbolic constant that indicates the depth comparison
function. The initial value is GL_LESS.
See glDepthFunc.
- GL_DEPTH_RANGE
-
params returns two values:
the near and far mapping limits for the depth buffer.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and -1.0 returns the most negative representable integer
value. The initial value is (0, 1).
See glDepthRange.
- GL_DEPTH_SCALE
-
params returns one value,
the depth scale factor used during pixel transfers. The initial value is 1.
See glPixelTransfer.
- GL_DEPTH_TEST
-
params returns a single boolean value indicating whether depth testing
of fragments is enabled. The initial value is GL_FALSE.
See glDepthFunc and glDepthRange.
- GL_DEPTH_WRITEMASK
-
params returns a single boolean value indicating if the depth buffer
is enabled for writing. The initial value is GL_TRUE.
See glDepthMask.
- GL_DITHER
-
params returns a single boolean value indicating whether dithering of
fragment colors and indices is enabled. The initial value is GL_TRUE.
- GL_DOUBLEBUFFER
-
params returns a single boolean value indicating whether double buffering
is supported.
- GL_DRAW_BUFFER
-
params returns one value,
a symbolic constant indicating which buffers are being drawn to.
See glDrawBuffer. The initial value is GL_BACK if there
are back buffers, otherwise it is GL_FRONT.
- GL_EDGE_FLAG
-
params returns a single boolean value indicating whether the current
edge flag is GL_TRUE or GL_FALSE. The initial value is GL_TRUE.
See glEdgeFlag.
- GL_EDGE_FLAG_ARRAY
-
params returns a single boolean value indicating whether the edge
flag array is enabled. The initial value is GL_FALSE.
See glEdgeFlagPointer.
- GL_EDGE_FLAG_ARRAY_STRIDE
-
params returns one value,
the byte offset between consecutive edge flags in the edge flag
array. The initial value is 0.
See glEdgeFlagPointer.
- GL_FEEDBACK_BUFFER_SIZE
-
params returns one value, the size of the feedback buffer. See
glFeedbackBuffer.
- GL_FEEDBACK_BUFFER_TYPE
-
params returns one value, the type of the feedback buffer. See
glFeedbackBuffer.
- GL_FOG
-
params returns a single boolean value indicating whether fogging is
enabled. The initial value is GL_FALSE.
See glFog.
- GL_FOG_COLOR
-
params returns four values:
the red, green, blue, and alpha components of the fog color.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and -1.0 returns the most negative representable integer
value. The initial value is (0, 0, 0, 0).
See glFog.
- GL_FOG_DENSITY
-
params returns one value,
the fog density parameter. The initial value is 1.
See glFog.
- GL_FOG_END
-
params returns one value,
the end factor for the linear fog equation. The initial value is 1.
See glFog.
- GL_FOG_HINT
-
params returns one value,
a symbolic constant indicating the mode of the fog hint. The initial value
is GL_DONT_CARE.
See glHint.
- GL_FOG_INDEX
-
params returns one value,
the fog color index. The initial value is 0.
See glFog.
- GL_FOG_MODE
-
params returns one value,
a symbolic constant indicating which fog equation is selected. The initial
value is GL_EXP.
See glFog.
- GL_FOG_START
-
params returns one value,
the start factor for the linear fog equation. The initial value is 0.
See glFog.
- GL_FRONT_FACE
-
params returns one value,
a symbolic constant indicating whether clockwise or counterclockwise
polygon winding is treated as front-facing. The initial value is
GL_CCW.
See glFrontFace.
- GL_GREEN_BIAS
-
params returns one value,
the green bias factor used during pixel transfers. The initial value is 0.
- GL_GREEN_BITS
-
params returns one value,
the number of green bitplanes in each color buffer.
- GL_GREEN_SCALE
-
params returns one value,
the green scale factor used during pixel transfers. The initial value is 1.
See glPixelTransfer.
- GL_HISTOGRAM
-
params returns a single boolean value indicating whether histogram is
enabled. The initial value is GL_FALSE.
See glHistogram.
- GL_INDEX_ARRAY
-
params returns a single boolean value indicating whether the color
index array is enabled. The initial value is GL_FALSE.
See glIndexPointer.
- GL_INDEX_ARRAY_STRIDE
-
params returns one value,
the byte offset between consecutive color indexes in the color index
array. The initial value is 0.
See glIndexPointer.
- GL_INDEX_ARRAY_TYPE
-
params returns one value,
the data type of indexes in the color index array. The initial value is
GL_FLOAT.
See glIndexPointer.
- GL_INDEX_BITS
-
params returns one value,
the number of bitplanes in each color index buffer.
- GL_INDEX_CLEAR_VALUE
-
params returns one value,
the color index used to clear the color index buffers. The initial value
is 0.
See glClearIndex.
- GL_INDEX_LOGIC_OP
-
params returns a single boolean value indicating whether a fragment's index
values are merged into the framebuffer using a logical
operation. The initial value is GL_FALSE.
See glLogicOp.
- GL_INDEX_MODE
-
params returns a single boolean value indicating whether the GL is in
color index mode (GL_TRUE) or RGBA mode (GL_FALSE).
- GL_INDEX_OFFSET
-
params returns one value,
the offset added to color and stencil indices during pixel
transfers. The initial value is 0.
See glPixelTransfer.
- GL_INDEX_SHIFT
-
params returns one value,
the amount that color and stencil indices are shifted during pixel
transfers. The initial value is 0.
See glPixelTransfer.
- GL_INDEX_WRITEMASK
-
params returns one value,
a mask indicating which bitplanes of each color index buffer can be
written. The initial value is all 1's.
See glIndexMask.
- GL_LIGHTi
-
params returns a single boolean value indicating whether the specified
light is enabled. The initial value is GL_FALSE.
See glLight and glLightModel.
- GL_LIGHTING
-
params returns a single boolean value indicating whether lighting is
enabled. The initial value is GL_FALSE.
See glLightModel.
- GL_LIGHT_MODEL_AMBIENT
-
params returns four values:
the red, green, blue, and alpha components of the ambient intensity of
the entire scene.
Integer values,
if requested,
are linearly mapped from the internal floating-point representation such
that 1.0 returns the most positive representable integer value,
and -1.0 returns the most negative representable integer
value. The initial value is (0.2, 0.2, 0.2, 1.0).
See glLightModel.
- GL_LIGHT_MODEL_COLOR_CONTROL
-
params returns single enumerated value indicating whether specular
reflection calculations are separated from normal lighting computations.
The initial value is GL_SINGLE_COLOR.
- GL_LIGHT_MODEL_LOCAL_VIEWER
-
params returns a single boolean value indicating whether specular reflection
calculations treat the viewer as being local to the scene. The initial
value is GL_FALSE.
See glLightModel.
- GL_LIGHT_MODEL_TWO_SIDE
-
params returns a single boolean value indicating whether separate materials
are used to compute lighting for front- and back-facing
polygons. The initial value is GL_FALSE.
See glLightModel.
- GL_LINE_SMOOTH
-
params returns a single boolean value indicating whether antialiasing of
lines is enabled. The initial value is GL_FALSE.
See glLineWidth.
- GL_LINE_SMOOTH_HINT
-
params returns one value,
a symbolic constant indicating the mode of the line antialiasing
hint. The initial value is GL_DONT_CARE.
See glHint.
- GL_LINE_STIPPLE
-
params returns a single boolean value indicating whether stippling of lines
is enabled. The initial value is GL_FALSE.
See glLineStipple.
- GL_LINE_STIPPLE_PATTERN
-
params returns one value,
the 16-bit line stipple pattern. The initial value is all 1's.
See glLineStipple.
- GL_LINE_STIPPLE_REPEAT
-
params returns one value,
the line stipple repeat factor. The initial value is 1.
See glLineStipple.
- GL_LINE_WIDTH
-
params returns one value,
the line width as specified with glLineWidth. The initial value is
1.
- GL_LINE_WIDTH_GRANULARITY
-
params returns one value,
the width difference between adjacent supported widths for antialiased lines.
See glLineWidth.
- GL_LINE_WIDTH_RANGE
-
params returns two values:
the smallest and largest supported widths for antialiased
lines.
See glLineWidth.
- GL_LIST_BASE
-
params returns one value,
the base offset added to all names in arrays presented to
glCallLists. The initial value is 0.
See glListBase.
- GL_LIST_INDEX
-
params returns one value,
the name of the display list currently under construction.
0 is returned if no display list is currently under
construction. The initial value is 0.
See glNewList.
- GL_LIST_MODE
-
params returns one value,
a symbolic constant indicating the construction mode of the display list
currently under construction. The initial value is 0.
See glNewList.
- GL_LOGIC_OP_MODE
-
params returns one value,
a symbolic constant indicating the selected logic operation
mode. The initial value is GL_COPY.
See glLogicOp.
- GL_MAP1_COLOR_4
-
params returns a single boolean value indicating whether
1D evaluation generates colors. The initial value is GL_FALSE.
See glMap1.
- GL_MAP1_GRID_DOMAIN
-
params returns two values:
the endpoints of the 1D map's grid domain. The initial value is (0, 1).
See glMapGrid.
- GL_MAP1_GRID_SEGMENTS
-
params returns one value,
the number of partitions in the 1D map's grid domain. The initial value
is 1.
See glMapGrid.
- GL_MAP1_INDEX
-
params returns a single boolean value indicating whether
1D evaluation generates color indices. The initial value is GL_FALSE.
See glMap1.
- GL_MAP1_NORMAL
-
params returns a single boolean value indicating whether
1D evaluation generates normals. The initial value is GL_FALSE.
See glMap1.
- GL_MAP1_TEXTURE_COORD_1
-
params returns a single boolean value indicating whether
1D evaluation generates 1D texture coordinates. The initial value is
GL_FALSE.
See glMap1.
- GL_MAP1_TEXTURE_COORD_2
-
params returns a single boolean value indicating whether
1D evaluation generates 2D texture coordinates. The initial value is
GL_FALSE.
See glMap1.
- GL_MAP1_TEXTURE_COORD_3
-
params returns a single boolean value indicating whether
1D evaluation generates 3D texture coordinates. The initial value is
GL_FALSE.
See glMap1.
- GL_MAP1_TEXTURE_COORD_4
-
params returns a single boolean value indicating whether
1D evaluation generates 4D texture coordinates. The initial value is
GL_FALSE.
See glMap1.
- GL_MAP1_VERTEX_3
-
params returns a single boolean value indicating whether
1D evaluation generates 3D vertex coordinates. The initial value is
GL_FALSE.
See glMap1.
- GL_MAP1_VERTEX_4
-
params returns a single boolean value indicating whether
1D evaluation generates 4D vertex coordinates. The initial value is
GL_FALSE.
See glMap1.
- GL_MAP2_COLOR_4
-
params returns a single boolean value indicating whether
2D evaluation generates colors. The initial value is GL_FALSE.
See glMap2.
- GL_MAP2_GRID_DOMAIN
-
params returns four values:
the endpoints of the 2D map's $i$ and $j$ grid domains. The initial value
is (0,1; 0,1).
See glMapGrid.
- GL_MAP2_GRID_SEGMENTS
-
params returns two values:
the number of partitions in the 2D map's $i$ and $j$ grid
domains. The initial value is (1,1).
See glMapGrid.
- GL_MAP2_INDEX
-
params returns a single boolean value indicating whether
2D evaluation generates color indices. The initial value is GL_FALSE.
See glMap2.
- GL_MAP2_NORMAL
-
params returns a single boolean value indicating whether
2D evaluation generates normals. The initial value is GL_FALSE.
See glMap2.
- GL_MAP2_TEXTURE_COORD_1
-
params returns a single boolean value indicating whether
2D evaluation generates 1D texture coordinates. The initial value is
GL_FALSE.
See glMap2.
- GL_MAP2_TEXTURE_COORD_2
-
params returns a single boolean value indicating whether
2D evaluation generates 2D texture coordinates. The initial value is
GL_FALSE.
See glMap2.
- GL_MAP2_TEXTURE_COORD_3
-
params returns a single boolean value indicating whether
2D evaluation generates 3D texture coordinates. The initial value is
GL_FALSE.
See glMap2.
- GL_MAP2_TEXTURE_COORD_4
-
params returns a single boolean value indicating whether
2D evaluation generates 4D texture coordinates. The initial value is
GL_FALSE.
See glMap2.
- GL_MAP2_VERTEX_3
-
params returns a single boolean value indicating whether
2D evaluation generates 3D vertex coordinates. The initial value is
GL_FALSE.
See glMap2.
- GL_MAP2_VERTEX_4
-
params returns a single boolean value indicating whether
2D evaluation generates 4D vertex coordinates. The initial value is
GL_FALSE.
See glMap2.
- GL_MAP_COLOR
-
params returns a single boolean value indicating if colors and
color indices are to be replaced by table lookup during pixel
transfers. The initial value is GL_FALSE.
See glPixelTransfer.
- GL_MAP_STENCIL
-
params returns a single boolean value indicating if stencil indices
are to be replaced by table lookup during pixel transfers. The initial
value is GL_FALSE.
See glPixelTransfer.
- GL_MATRIX_MODE
-
params returns one value,
a symbolic constant indicating which matrix stack is currently the
target of all matrix operations. The initial value is GL_MODELVIEW.
See glMatrixMode.
- GL_MAX_3D_TEXTURE_SIZE
-
params returns one value,
a rough estimate of the largest 3D texture that the GL can handle.
If the GL version is 1.2 or greater, use
GL_PROXY_TEXTURE_3D to determine if a texture is too large.
See glTexImage3D.
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
-
params returns one value indicating the maximum supported depth
of the client attribute stack.
See glPushClientAttrib.
- GL_MAX_ATTRIB_STACK_DEPTH
-
params returns one value,
the maximum supported depth of the attribute stack. The value must be at least 16.
See glPushAttrib.
- GL_MAX_CLIP_PLANES
-
params returns one value,
the maximum number of application-defined clipping planes. The value must be at least 6.
See glClipPlane.
- GL_MAX_COLOR_MATRIX_STACK_DEPTH
-
params returns one value, the maximum supported depth of the color matrix
stack. The value must be at least 2.
See glPushMatrix.
- GL_MAX_ELEMENTS_INDICES
-
params returns one value,
the recommended maximum number of vertex array indices. See glDrawRangeElements.
- GL_MAX_ELEMENTS_VERTICES
-
params returns one value,
the recommended maximum number of vertex array vertices. See glDrawRangeElements.
- GL_MAX_EVAL_ORDER
-
params returns one value,
the maximum equation order supported by 1D and 2D
evaluators. The value must be at least 8.
See glMap1 and glMap2.
- GL_MAX_LIGHTS
-
params returns one value,
the maximum number of lights. The value must be at least 8.
See glLight.
- GL_MAX_LIST_NESTING
-
params returns one value,
the maximum recursion depth allowed during display-list
traversal. The value must be at least 64.
See glCallList.
- GL_MAX_MODELVIEW_STACK_DEPTH
-
params returns one value,
the maximum supported depth of the modelview matrix stack. The value must
be at least 32.
See glPushMatrix.
- GL_MAX_NAME_STACK_DEPTH
-
params returns one value,
the maximum supported depth of the selection name stack. The value must be at least 64.
See glPushName.
- GL_MAX_PIXEL_MAP_TABLE
-
params returns one value,
the maximum supported size of a glPixelMap lookup table.
The value must be at least 32.
See glPixelMap.
- GL_MAX_PROJECTION_STACK_DEPTH
-
params returns one value,
the maximum supported depth of the projection matrix stack. The value must be at least 2.
See glPushMatrix.
- GL_MAX_TEXTURE_SIZE
-
params returns one value.
The value gives a rough estimate of the largest texture that
the GL can handle.
If the GL version is 1.1 or greater, use
GL_PROXY_TEXTURE_1D or GL_PROXY_TEXTURE_2D
to determine if a texture is too large.
See glTexImage1D and glTexImage2D.
- GL_MAX_TEXTURE_STACK_DEPTH
-
params returns one value,
the maximum supported depth of the texture matrix stack. The value must be at least 2.
See glPushMatrix.
- GL_MAX_TEXTURE_UNITS_ARB
-
params returns a single value indicating the number of texture units
supported. The value must be at least 1.
See glActiveTextureARB.
- GL_MAX_VIEWPORT_DIMS
-
params returns two values:
the maximum supported width and height of the viewport.
These must be at least as large as the visible dimensions of the display
being rendered to.
See glViewport.
- GL_MINMAX
-
params returns a single boolean value indicating whether pixel minmax
values are computed. The initial value is GL_FALSE.
See glMinmax.
- GL_MODELVIEW_MATRIX
-
params returns sixteen values:
the modelview matrix on the top of the modelview matrix stack. Initially
this matrix is the identity matrix. See glPushMatrix.
- GL_MODELVIEW_STACK_DEPTH
-
params returns one value,
the number of matrices on the modelview matrix stack.
The initial value is 1.
See glPushMatrix.
- GL_NAME_STACK_DEPTH
-
params returns one value,
the number of names on the selection name stack. The initial value is 0.
See glPushName.
- GL_NORMAL_ARRAY
-
params returns a single boolean value, indicating whether the normal
array is enabled. The initial value is GL_FALSE.
See glNormalPointer.
- GL_NORMAL_ARRAY_STRIDE
-
params returns one value,
the byte offset between consecutive normals in the normal
array. The initial value is 0.
See glNormalPointer.
- GL_NORMAL_ARRAY_TYPE
-
params returns one value,
the data type of each coordinate in the normal array. The initial value is
GL_FLOAT.
See glNormalPointer.
- GL_NORMALIZE
-
params returns a single boolean value indicating whether normals are
automatically scaled to unit length after they have been transformed to
eye coordinates. The initial value is GL_FALSE.
See glNormal.
- GL_PACK_ALIGNMENT
-
params returns one value,
the byte alignment used for writing pixel data to memory. The initial
value is 4.
See glPixelStore.
- GL_PACK_IMAGE_HEIGHT
-
params returns one value,
the image height used for writing pixel data to memory. The initial
value is 0.
See glPixelStore.
- GL_PACK_LSB_FIRST
-
params returns a single boolean value indicating whether single-bit
pixels being written to memory are written first to the least significant
bit of each unsigned byte. The initial value is GL_FALSE.
See glPixelStore.
- GL_PACK_ROW_LENGTH
-
params returns one value,
the row length used for writing pixel data to memory. The initial value is
0.
See glPixelStore.
- GL_PACK_SKIP_IMAGES
-
params returns one value,
the number of pixel images skipped before the first pixel is written
into memory. The initial value is 0.
See glPixelStore.
- GL_PACK_SKIP_PIXELS
-
params returns one value,
the number of pixel locations skipped before the first pixel is written
into memory. The initial value is 0.
See glPixelStore.
- GL_PACK_SKIP_ROWS
-
params returns one value,
the number of rows of pixel locations skipped before the first pixel is written
into memory. The initial value is 0.
See glPixelStore.
- GL_PACK_SWAP_BYTES
-
params returns a single boolean value indicating whether the bytes of
two-byte and four-byte pixel indices and components are swapped before being
written to memory. The initial value is GL_FALSE.
See glPixelStore.
- GL_PERSPECTIVE_CORRECTION_HINT
-
params returns one value,
a symbolic constant indicating the mode of the perspective correction
hint. The initial value is GL_DONT_CARE.
See glHint.
- GL_PIXEL_MAP_A_TO_A_SIZE
-
params returns one value,
the size of the alpha-to-alpha pixel translation table.
The initial value is 1.
See glPixelMap.
- GL_PIXEL_MAP_B_TO_B_SIZE
-
params returns one value,
the size of the blue-to-blue pixel translation table.
The initial value is 1.
See glPixelMap.
- GL_PIXEL_MAP_G_TO_G_SIZE
-
params returns one value,
the size of the green-to-green pixel translation table.
The initial value is 1.
See glPixelMap.
- GL_PIXEL_MAP_I_TO_A_SIZE
-
params returns one value,
the size of the index-to-alpha pixel translation table.
The initial value is 1.
See glPixelMap.
- GL_PIXEL_MAP_I_TO_B_SIZE
-
params returns one value,
the size of the index-to-blue pixel translation table.
The initial value is 1.
See glPixelMap.
- GL_PIXEL_MAP_I_TO_G_SIZE
-
params returns one value,
the size of the index-to-green pixel translation table.
The initial value is 1.
See glPixelMap.
- GL_PIXEL_MAP_I_TO_I_SIZE
-
params returns one value,
the size of the index-to-index pixel translation table.
The initial value is 1.
See glPixelMap.
- GL_PIXEL_MAP_I_TO_R_SIZE
-
params returns one value,
the size of the index-to-red pixel translation table.
The initial value is 1.
See glPixelMap.
- GL_PIXEL_MAP_R_TO_R_SIZE
-
params returns one value,
the size of the red-to-red pixel translation table.
The initial value is 1.
See glPixelMap.
- GL_PIXEL_MAP_S_TO_S_SIZE
-
params returns one value,
the size of the stencil-to-stencil pixel translation table.
The initial value is 1.
See glPixelMap.
- GL_POINT_SIZE
-
params returns one value,
the point size as specified by glPointSize. The initial value is 1.
- GL_POINT_SIZE_GRANULARITY
-
params returns one value,
the size difference between adjacent supported sizes for antialiased points.
See glPointSize.
- GL_POINT_SIZE_RANGE
-
params returns two values:
the smallest and largest supported sizes for antialiased
points. The smallest size must be at most 1, and the largest size must
be at least 1.
See glPointSize.
- GL_POINT_SMOOTH
-
params returns a single boolean value indicating whether antialiasing of
points is enabled. The initial value is GL_FALSE.
See glPointSize.
- GL_POINT_SMOOTH_HINT
-
params returns one value,
a symbolic constant indicating the mode of the point antialiasing
hint. The initial value is GL_DONT_CARE.
See glHint.
- GL_POLYGON_MODE
-
params returns two values:
symbolic constants indicating whether front-facing and back-facing polygons
are rasterized as points, lines, or filled polygons. The initial value is
GL_FILL.
See glPolygonMode.
- GL_POLYGON_OFFSET_FACTOR
-
params returns one value,
the scaling factor used to determine the variable offset that is added
to the depth value of each fragment generated when a polygon is
rasterized. The initial value is 0.
See glPolygonOffset.
- GL_POLYGON_OFFSET_UNITS
-
params returns one value.
This value is multiplied by an implementation-specific value and then
added to the depth value of each fragment
generated when a polygon is rasterized. The initial value is 0.
See glPolygonOffset.
- GL_POLYGON_OFFSET_FILL
-
params returns a single boolean value indicating whether polygon offset
is enabled for polygons in fill mode. The initial value is GL_FALSE.
See glPolygonOffset.
- GL_POLYGON_OFFSET_LINE
-
params returns a single boolean value indicating whether polygon offset
is enabled for polygons in line mode. The initial value is GL_FALSE.
See glPolygonOffset.
- GL_POLYGON_OFFSET_POINT
-
params returns a single boolean value indicating whether polygon offset
is enabled for polygons in point mode. The initial value is GL_FALSE.
See glPolygonOffset.
- GL_POLYGON_SMOOTH
-
params returns a single boolean value indicating whether antialiasing of
polygons is enabled. The initial value is GL_FALSE.
See glPolygonMode.
- GL_POLYGON_SMOOTH_HINT
-
params returns one value,
a symbolic constant indicating the mode of the polygon antialiasing
hint. The initial value is GL_DONT_CARE.
See glHint.
- GL_POLYGON_STIPPLE
-
params returns a single boolean value indicating whether polygon
stippling is enabled. The initial value is GL_FALSE.
See glPolygonStipple.
- GL_POST_COLOR_MATRIX_COLOR_TABLE
-
params returns a single boolean value indicating whether post color
matrix transformation lookup is enabled. The initial value is
GL_FALSE.
See glColorTable.
- GL_POST_COLOR_MATRIX_RED_BIAS
-
params returns one value, the red bias factor applied to RGBA fragments
after color matrix transformations. The initial value is 0.
See glPixelTransfer.
- GL_POST_COLOR_MATRIX_GREEN_BIAS
-
params returns one value, the green bias factor applied to RGBA fragments
after color matrix transformations. The initial value is 0.
See glPixelTransfer
- GL_POST_COLOR_MATRIX_BLUE_BIAS
-
params returns one value, the blue bias factor applied to RGBA fragments
after color matrix transformations. The initial value is 0.
See glPixelTransfer.
- GL_POST_COLOR_MATRIX_ALPHA_BIAS
-
params returns one value, the alpha bias factor applied to RGBA fragments
after color matrix transformations. The initial value is 0.
See glPixelTransfer.
- GL_POST_COLOR_MATRIX_RED_SCALE
-
params returns one value, the red scale factor applied to RGBA fragments
after color matrix transformations. The initial value is 1.
See glPixelTransfer.
- GL_POST_COLOR_MATRIX_GREEN_SCALE
-
params returns one value, the green scale factor applied to RGBA fragments
after color matrix transformations. The initial value is 1.
See glPixelTransfer.
- GL_POST_COLOR_MATRIX_BLUE_SCALE
-
params returns one value, the blue scale factor applied to RGBA fragments
after color matrix transformations. The initial value is 1.
See glPixelTransfer.
- GL_POST_COLOR_MATRIX_ALPHA_SCALE
-
params returns one value, the alpha scale factor applied to RGBA fragments
after color matrix transformations. The initial value is 1.
See glPixelTransfer.
- GL_POST_CONVOLUTION_COLOR_TABLE
-
params returns a single boolean value indicating whether post convolution
lookup is enabled. The initial value is GL_FALSE.
See glColorTable.
- GL_POST_CONVOLUTION_RED_BIAS
-
params returns one value, the red bias factor applied to RGBA fragments
after convolution. The initial value is 0.
See glPixelTransfer.
- GL_POST_CONVOLUTION_GREEN_BIAS
-
params returns one value, the green bias factor applied to RGBA fragments
after convolution. The initial value is 0.
See glPixelTransfer.
- GL_POST_CONVOLUTION_BLUE_BIAS
-
params returns one value, the blue bias factor applied to RGBA fragments
after convolution. The initial value is 0.
See glPixelTransfer.
- GL_POST_CONVOLUTION_ALPHA_BIAS
-
params returns one value, the alpha bias factor applied to RGBA fragments
after convolution. The initial value is 0.
See glPixelTransfer.
- GL_POST_CONVOLUTION_RED_SCALE
-
params returns one value, the red scale factor applied to RGBA fragments
after convolution. The initial value is 1.
See glPixelTransfer.
- GL_POST_CONVOLUTION_GREEN_SCALE
-
params returns one value, the green scale factor applied to RGBA fragments
after convolution. The initial value is 1.
See glPixelTransfer.
- GL_POST_CONVOLUTION_BLUE_SCALE
-
params returns one value, the blue scale factor applied to RGBA fragments
after convolution. The initial value is 1.
See glPixelTransfer.
- GL_POST_CONVOLUTION_ALPHA_SCALE
-
params returns one value, the alpha scale factor applied to RGBA fragments
after convolution. The initial value is 1.
See glPixelTransfer.
- GL_PROJECTION_MATRIX
-
params returns sixteen values:
the projection matrix on the top of the projection matrix
stack. Initially this matrix is the identity matrix.
See glPushMatrix.
- GL_PROJECTION_STACK_DEPTH
-
params returns one value,
the number of matrices on the projection matrix stack.
The initial value is 1.
See glPushMatrix.
- GL_READ_BUFFER
-
params returns one value,
a symbolic constant indicating which color buffer is selected for
reading. The initial value is GL_BACK if there is a back buffer,
otherwise it is GL_FRONT.
See
glReadPixels and glAccum.
- GL_RED_BIAS
-
params returns one value,
the red bias factor used during pixel transfers. The initial value is 0.
- GL_RED_BITS
-
params returns one value,
the number of red bitplanes in each color buffer.
- GL_RED_SCALE
-
params returns one value,
the red scale factor used during pixel transfers. The initial value is 1.
See glPixelTransfer.
- GL_RENDER_MODE
-
params returns one value,
a symbolic constant indicating whether the GL is in render,
select,
or feedback mode. The initial value is GL_RENDER.
See glRenderMode.
- GL_RESCALE_NORMAL
-
params returns single boolean value
indicating whether normal rescaling is enabled.
See glEnable.
- GL_RGBA_MODE
-
params returns a single boolean value indicating whether the GL is in RGBA
mode (true) or color index mode (false).
See glColor.
- GL_SCISSOR_BOX
-
params returns four values:
the $x$ and $y$ window coordinates of the scissor box,
followed by its width and height.
Initially the $x$ and $y$ window coordinates are both 0 and the
width and height are set to the size of the window.
See glScissor.
- GL_SCISSOR_TEST
-
params returns a single boolean value indicating whether scissoring is
enabled. The initial value is GL_FALSE.
See glScissor.
- GL_SELECTION_BUFFER_SIZE
-
params return one value,
the size of the selection buffer.
See glSelectBuffer.
- GL_SEPARABLE_2D
-
params returns a single boolean value indicating whether 2D separable
convolution is enabled. The initial value is GL_FALSE.
See glSeparableFilter2D.
- GL_SHADE_MODEL
-
params returns one value,
a symbolic constant indicating whether the shading mode is flat or
smooth. The initial value is GL_SMOOTH.
See glShadeModel.
- GL_SMOOTH_LINE_WIDTH_RANGE
-
params returns two values,
the smallest and largest supported widths for antialiased lines.
See glLineWidth.
- GL_SMOOTH_LINE_WIDTH_GRANULARITY
-
params returns one value,
the granularity of widths for antialiased lines.
See glLineWidth.
- GL_SMOOTH_POINT_SIZE_RANGE
-
params returns two values,
the smallest and largest supported widths for antialiased points.
See glPointSize.
- GL_SMOOTH_POINT_SIZE_GRANULARITY
-
params returns one value,
the granularity of sizes for antialiased points.
See glPointSize.
- GL_STENCIL_BITS
-
params returns one value,
the number of bitplanes in the stencil buffer.
- GL_STENCIL_CLEAR_VALUE
-
params returns one value,
the index to which the stencil bitplanes are cleared. The initial value is
0.
See glClearStencil.
- GL_STENCIL_FAIL
-
params returns one value,
a symbolic constant indicating what action is taken when the stencil
test fails. The initial value is GL_KEEP.
See glStencilOp.
- GL_STENCIL_FUNC
-
params returns one value,
a symbolic constant indicating what function is used to compare the
stencil reference value with the stencil buffer value. The initial value
is GL_ALWAYS.
See glStencilFunc.
- GL_STENCIL_PASS_DEPTH_FAIL
-
params returns one value,
a symbolic constant indicating what action is taken when the stencil
test passes,
but the depth test fails. The initial value is GL_KEEP.
See glStencilOp.
- GL_STENCIL_PASS_DEPTH_PASS
-
params returns one value,
a symbolic constant indicating what action is taken when the stencil
test passes and the depth test passes. The initial value is GL_KEEP.
See glStencilOp.
- GL_STENCIL_REF
-
params returns one value,
the reference value that is compared with the contents of the stencil
buffer. The initial value is 0.
See glStencilFunc.
- GL_STENCIL_TEST
-
params returns a single boolean value indicating whether stencil testing
of fragments is enabled. The initial value is GL_FALSE.
See glStencilFunc and glStencilOp.
- GL_STENCIL_VALUE_MASK
-
params returns one value,
the mask that is used to mask both the stencil reference value and the
stencil buffer value before they are compared. The initial value is all 1's.
See glStencilFunc.
- GL_STENCIL_WRITEMASK
-
params returns one value,
the mask that controls writing of the stencil bitplanes. The initial value
is all 1's. See glStencilMask.
- GL_STEREO
-
params returns a single boolean value indicating whether stereo buffers
(left and right) are supported.
- GL_SUBPIXEL_BITS
-
params returns one value,
an estimate of the number of bits of subpixel resolution that are used to
position rasterized geometry in window coordinates. The initial value
is 4.
- GL_TEXTURE_1D
-
params returns a single boolean value indicating whether 1D texture
mapping is enabled. The initial value is GL_FALSE.
See glTexImage1D.
- GL_TEXTURE_BINDING_1D
-
params returns a single value, the name of the texture
currently bound to the target GL_TEXTURE_1D. The initial value is 0.
See glBindTexture.
- GL_TEXTURE_2D
-
params returns a single boolean value indicating whether 2D texture
mapping is enabled. The initial value is GL_FALSE.
See glTexImage2D.
- GL_TEXTURE_BINDING_2D
-
params returns a single value, the name of the texture
currently bound to the target GL_TEXTURE_2D. The initial value is 0.
See glBindTexture.
- GL_TEXTURE_3D
-
params returns a single boolean value indicating whether 3D texture
mapping is enabled. The initial value is GL_FALSE.
See glTexImage3D.
- GL_TEXTURE_BINDING_3D
-
params returns a single value, the name of the texture
currently bound to the target GL_TEXTURE_3D. The initial value is 0.
See glBindTexture.
- GL_TEXTURE_COORD_ARRAY
-
params returns a single boolean value indicating whether the texture
coordinate array is enabled. The initial value is GL_FALSE.
See glTexCoordPointer.
- GL_TEXTURE_COORD_ARRAY_SIZE
-
params returns one value,
the number of coordinates per element in the texture coordinate
array. The initial value is 4.
See glTexCoordPointer.
- GL_TEXTURE_COORD_ARRAY_STRIDE
-
params returns one value,
the byte offset between consecutive elements in the texture coordinate
array. The initial value is 0.
See glTexCoordPointer.
- GL_TEXTURE_COORD_ARRAY_TYPE
-
params returns one value,
the data type of the coordinates in the texture coordinate
array. The initial value is GL_FLOAT.
See glTexCoordPointer.
- GL_TEXTURE_GEN_Q
-
params returns a single boolean value indicating whether automatic generation
of the q texture coordinate is enabled. The initial value is GL_FALSE.
See glTexGen.
- GL_TEXTURE_GEN_R
-
params returns a single boolean value indicating whether automatic generation
of the r texture coordinate is enabled. The initial value is GL_FALSE.
See glTexGen.
- GL_TEXTURE_GEN_S
-
params returns a single boolean value indicating whether automatic generation
of the S texture coordinate is enabled. The initial value is GL_FALSE.
See glTexGen.
- GL_TEXTURE_GEN_T
-
params returns a single boolean value indicating whether automatic generation
of the T texture coordinate is enabled. The initial value is GL_FALSE.
See glTexGen.
- GL_TEXTURE_MATRIX
-
params returns sixteen values:
the texture matrix on the top of the texture matrix stack. Initially this
matrix is the identity matrix.
See glPushMatrix.
- GL_TEXTURE_STACK_DEPTH
-
params returns one value,
the number of matrices on the texture matrix stack.
The initial value is 1.
See glPushMatrix.
- GL_UNPACK_ALIGNMENT
-
params returns one value,
the byte alignment used for reading pixel data from memory. The initial
value is 4.
See glPixelStore.
- GL_UNPACK_IMAGE_HEIGHT
-
params returns one value,
the image height used for reading pixel data from memory. The initial
is 0.
See glPixelStore.
- GL_UNPACK_LSB_FIRST
-
params returns a single boolean value indicating whether single-bit
pixels being read from memory are read first from the least significant
bit of each unsigned byte. The initial value is GL_FALSE.
See glPixelStore.
- GL_UNPACK_ROW_LENGTH
-
params returns one value,
the row length used for reading pixel data from memory. The initial value
is 0.
See glPixelStore.
- GL_UNPACK_SKIP_IMAGES
-
params returns one value,
the number of pixel images skipped before the first pixel is read
from memory. The initial value is 0.
See glPixelStore.
- GL_UNPACK_SKIP_PIXELS
-
params returns one value,
the number of pixel locations skipped before the first pixel is read
from memory. The initial value is 0.
See glPixelStore.
- GL_UNPACK_SKIP_ROWS
-
params returns one value,
the number of rows of pixel locations skipped before the first pixel is read
from memory. The initial value is 0.
See glPixelStore.
- GL_UNPACK_SWAP_BYTES
-
params returns a single boolean value indicating whether the bytes of
two-byte and four-byte pixel indices and components are swapped after being
read from memory. The initial value is GL_FALSE.
See glPixelStore.
- GL_VERTEX_ARRAY
-
params returns a single boolean value indicating whether the vertex
array is enabled. The initial value is GL_FALSE.
See glVertexPointer.
- GL_VERTEX_ARRAY_SIZE
-
params returns one value,
the number of coordinates per vertex in the vertex array. The initial
value is 4.
See glVertexPointer.
- GL_VERTEX_ARRAY_STRIDE
-
params returns one value,
the byte offset between consecutive vertices in the vertex
array. The initial value is 0.
See glVertexPointer.
- GL_VERTEX_ARRAY_TYPE
-
params returns one value,
the data type of each coordinate in the vertex array. The initial value is
GL_FLOAT.
See glVertexPointer.
- GL_VIEWPORT
-
params returns four values:
the $x$ and $y$ window coordinates of the viewport,
followed by its width and height.
Initially the $x$ and $y$ window coordinates are both set to 0,
and the width and height are set to the width and height of the window into
which the GL will do its rendering.
See glViewport.
- GL_ZOOM_X
-
params returns one value,
the $x$ pixel zoom factor. The initial value is 1.
See glPixelZoom.
- GL_ZOOM_Y
-
params returns one value,
the $y$ pixel zoom factor. The initial value is 1.
See glPixelZoom.
Many of the boolean parameters can also be queried more easily using
glIsEnabled.
NOTES
GL_COLOR_LOGIC_OP,
GL_COLOR_ARRAY,
GL_COLOR_ARRAY_SIZE,
GL_COLOR_ARRAY_STRIDE,
GL_COLOR_ARRAY_TYPE,
GL_EDGE_FLAG_ARRAY,
GL_EDGE_FLAG_ARRAY_STRIDE,
GL_INDEX_ARRAY,
GL_INDEX_ARRAY_STRIDE,
GL_INDEX_ARRAY_TYPE,
GL_INDEX_LOGIC_OP,
GL_NORMAL_ARRAY,
GL_NORMAL_ARRAY_STRIDE,
GL_NORMAL_ARRAY_TYPE,
GL_POLYGON_OFFSET_UNITS,
GL_POLYGON_OFFSET_FACTOR,
GL_POLYGON_OFFSET_FILL,
GL_POLYGON_OFFSET_LINE,
GL_POLYGON_OFFSET_POINT,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY_SIZE,
GL_TEXTURE_COORD_ARRAY_STRIDE,
GL_TEXTURE_COORD_ARRAY_TYPE,
GL_VERTEX_ARRAY,
GL_VERTEX_ARRAY_SIZE,
GL_VERTEX_ARRAY_STRIDE, and
GL_VERTEX_ARRAY_TYPE
are available only if the GL version is 1.1 or greater.
GL_ALIASED_POINT_SIZE_RANGE,
GL_ALIASED_POINT_SIZE_GRANULARITY,
GL_FEEDBACK_BUFFER_SIZE,
GL_FEEDBACK_BUFFER_TYPE,
GL_LIGHT_MODEL_AMBIENT,
GL_LIGHT_MODEL_COLOR_CONTROL,
GL_MAX_3D_TEXTURE_SIZE,
GL_MAX_ELEMENTS_INDICES,
GL_MAX_ELEMENTS_VERTICES,
GL_PACK_IMAGE_HEIGHT,
GL_PACK_SKIP_IMAGES,
GL_RESCALE_NORMAL,
GL_SELECTION_BUFFER_SIZE,
GL_SMOOTH_LINE_WIDTH_GRANULARITY,
GL_SMOOTH_LINE_WIDTH_RANGE,
GL_SMOOTH_POINT_SIZE_GRANULARITY,
GL_SMOOTH_POINT_SIZE_RANGE,
GL_TEXTURE_3D,
GL_TEXTURE_BINDING_3D,
GL_UNPACK_IMAGE_HEIGHT, and
GL_UNPACK_SKIP_IMAGES
are available only if the GL version is 1.2 or greater.
GL_LINE_WIDTH_GRANULARITY was deprecated in GL version 1.2. Its
functionality was replaced by GL_SMOOTH_LINE_WIDTH_GRANULARITY.
GL_LINE_WIDTH_RANGE was deprecated in GL version 1.2. Its
functionality was replaced by GL_SMOOTH_LINE_WIDTH_RANGE.
GL_POINT_SIZE_GRANULARITY was deprecated in GL version 1.2. Its
functionality was replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
GL_POINT_SIZE_RANGE was deprecated in GL version 1.2. Its
functionality was replaced by GL_SMOOTH_POINT_SIZE_RANGE.
GL_BLEND_COLOR,
GL_BLEND_EQUATION,
GL_COLOR_MATRIX,
GL_COLOR_MATRIX_STACK_DEPTH,
GL_COLOR_TABLE,
GL_CONVOLUTION_1D,
GL_CONVOLUTION_2D,
GL_HISTOGRAM,
GL_MAX_COLOR_MATRIX_STACK_DEPTH,
GL_MINMAX,
GL_POST_COLOR_MATRIX_COLOR_TABLE,
GL_POST_COLOR_MATRIX_RED_BIAS,
GL_POST_COLOR_MATRIX_GREEN_BIAS,
GL_POST_COLOR_MATRIX_BLUE_BIAS,
GL_POST_COLOR_MATRIX_ALPHA_BIAS,
GL_POST_COLOR_MATRIX_RED_SCALE,
GL_POST_COLOR_MATRIX_GREEN_SCALE,
GL_POST_COLOR_MATRIX_BLUE_SCALE,
GL_POST_COLOR_MATRIX_ALPHA_SCALE,
GL_POST_CONVOLUTION_COLOR_TABLE,
GL_POST_CONVOLUTION_RED_BIAS,
GL_POST_CONVOLUTION_GREEN_BIAS,
GL_POST_CONVOLUTION_BLUE_BIAS,
GL_POST_CONVOLUTION_ALPHA_BIAS,
GL_POST_CONVOLUTION_RED_SCALE,
GL_POST_CONVOLUTION_GREEN_SCALE,
GL_POST_CONVOLUTION_BLUE_SCALE,
GL_POST_CONVOLUTION_ALPHA_SCALE, and
GL_SEPARABLE_2D
are available only if GL_ARB_imaging is returned from glGet
when called with the argument GL_EXTENSIONS.
GL_ACTIVE_TEXTURE_ARB,
GL_CLIENT_ACTIVE_TEXTURE_ARB, and
GL_MAX_TEXTURE_UNITS_ARB are available only if
GL_ARB_multitexture is returned from glGet when called with the
argument GL_EXTENSIONS.
When the GL_ARB_multitexture extension is supported, the following
parameters return the associated value for the active texture unit:
GL_CURRENT_RASTER_TEXTURE_COORDS,
GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D,
GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D,
GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D,
GL_TEXTURE_GEN_S,
GL_TEXTURE_GEN_T,
GL_TEXTURE_GEN_R,
GL_TEXTURE_GEN_Q,
GL_TEXTURE_MATRIX, and
GL_TEXTURE_STACK_DEPTH.
Likewise, the following parameters return the associated value for the
active client texture unit:
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY_SIZE,
GL_TEXTURE_COORD_ARRAY_STRIDE,
GL_TEXTURE_COORD_ARRAY_TYPE.
ERRORS
GL_INVALID_ENUM is generated if pname is not an accepted value.
GL_INVALID_OPERATION is generated if glGet
is executed between the execution of glBegin
and the corresponding execution of glEnd.
SEE ALSO
glGetClipPlane(3G),
glGetColorTable(3G),
glGetColorTableParameter(3G),
glGetConvolutionFilter(3G),
glGetConvolutionParameter(3G),
glGetError(3G),
glGetHistogram(3G),
glGetHistogramParameter(3G),
glGetLight(3G),
glGetMap(3G),
glGetMaterial(3G),
glGetMinmax(3G),
glGetMinmaxParameter(3G),
glGetPixelMap(3G),
glGetPointerv(3G),
glGetPolygonStipple(3G),
glGetSeparableFilter(3G),
glGetString(3G),
glGetTexEnv(3G),
glGetTexGen(3G),
glGetTexImage(3G),
glGetTexLevelParameter(3G),
glGetTexParameter(3G),
glIsEnabled(3G)