GLint i1, GLint i2 )
GLint i1, GLint i2, GLint j1, GLint j2 )
$ DELTA u ~=~ (u sub 2 ~-~ u sub 1 ) ^/^ n$
and $n$, $u sub 1$, and $u sub 2$ are the arguments to the most recent glMapGrid1 command. type is GL_POINTS if mode is GL_POINT, or GL_LINES if mode is GL_LINE. The one absolute numeric requirement is that if $i ~=~ n$, then the value computed from $ i^cdot^DELTA u ~+~ u sub 1$ is exactly $u sub 2$. In the two-dimensional case, glEvalMesh2, let