GLENABLE
Section: Misc. Reference Manual Pages (3G)
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NAME
glEnable, glDisable
- enable or disable server-side GL capabilities
C SPECIFICATION
void glEnable(
GLenum cap )
PARAMETERS
- cap
-
Specifies a symbolic constant indicating a GL capability.
C SPECIFICATION
void glDisable(
GLenum cap )
PARAMETERS
- cap
-
Specifies a symbolic constant indicating a GL capability.
DESCRIPTION
glEnable and glDisable enable and disable various capabilities.
Use glIsEnabled or glGet to determine the current setting
of any capability. The initial value for each capability with the
exception of GL_DITHER is GL_FALSE. The initial value for
GL_DITHER is GL_TRUE.
Both glEnable and glDisable take a single argument, cap,
which can assume one of the following values:
- GL_ALPHA_TEST
-
If enabled,
do alpha testing. See
glAlphaFunc.
- GL_AUTO_NORMAL
-
If enabled,
generate normal vectors when either
GL_MAP2_VERTEX_3 or
GL_MAP2_VERTEX_4 is used to generate vertices.
See glMap2.
- GL_BLEND
-
If enabled,
blend the incoming RGBA color values with the values in the color
buffers. See glBlendFunc.
- GL_CLIP_PLANEi
-
If enabled,
clip geometry against user-defined clipping plane i.
See glClipPlane.
- GL_COLOR_LOGIC_OP
-
If enabled,
apply the currently selected logical operation to the incoming RGBA
color and color buffer values. See glLogicOp.
- GL_COLOR_MATERIAL
-
If enabled,
have one or more material parameters track the current color.
See glColorMaterial.
- GL_COLOR_TABLE
-
If enabled,
preform a color table lookup on the incoming RGBA color values.
See glColorTable.
- GL_CONVOLUTION_1D
-
If enabled,
perform a 1D convolution operation on incoming RGBA color values.
See glConvolutionFilter1D.
- GL_CONVOLUTION_2D
-
If enabled,
perform a 2D convolution operation on incoming RGBA color values.
See glConvolutionFilter2D.
- GL_CULL_FACE
-
If enabled,
cull polygons based on their winding in window coordinates.
See glCullFace.
- GL_DEPTH_TEST
-
If enabled,
do depth comparisons and update the depth buffer. Note that even if
the depth buffer exists and the depth mask is non-zero, the
depth buffer is not updated if the depth test is disabled. See
glDepthFunc and
glDepthRange.
- GL_DITHER
-
If enabled,
dither color components or indices before they are written to the
color buffer.
- GL_FOG
-
If enabled,
blend a fog color into the posttexturing color.
See glFog.
- GL_HISTOGRAM
-
If enabled,
histogram incoming RGBA color values.
See glHistogram.
- GL_INDEX_LOGIC_OP
-
If enabled,
apply the currently selected logical operation to the incoming index and color
buffer indices. See
glLogicOp.
- GL_LIGHTi
-
If enabled,
include light i in the evaluation of the lighting
equation. See glLightModel and glLight.
- GL_LIGHTING
-
If enabled,
use the current lighting parameters to compute the vertex color or index.
Otherwise, simply associate the current color or index with each
vertex. See
glMaterial, glLightModel, and glLight.
- GL_LINE_SMOOTH
-
If enabled,
draw lines with correct filtering.
Otherwise,
draw aliased lines.
See glLineWidth.
- GL_LINE_STIPPLE
-
If enabled,
use the current line stipple pattern when drawing lines. See
glLineStipple.
- GL_MAP1_COLOR_4
-
If enabled,
calls to
glEvalCoord1,
glEvalMesh1, and
glEvalPoint1 generate RGBA values.
See glMap1.
- GL_MAP1_INDEX
-
If enabled,
calls to
glEvalCoord1,
glEvalMesh1, and
glEvalPoint1 generate color indices.
See glMap1.
- GL_MAP1_NORMAL
-
If enabled,
calls to
glEvalCoord1,
glEvalMesh1, and
glEvalPoint1 generate normals.
See glMap1.
- GL_MAP1_TEXTURE_COORD_1
-
If enabled,
calls to
glEvalCoord1,
glEvalMesh1, and
glEvalPoint1 generate
s
texture coordinates.
See glMap1.
- GL_MAP1_TEXTURE_COORD_2
-
If enabled,
calls to
glEvalCoord1,
glEvalMesh1, and
glEvalPoint1 generate
s and
t texture coordinates.
See glMap1.
- GL_MAP1_TEXTURE_COORD_3
-
If enabled,
calls to
glEvalCoord1,
glEvalMesh1, and
glEvalPoint1 generate
s,
t, and
r texture coordinates.
See glMap1.
- GL_MAP1_TEXTURE_COORD_4
-
If enabled,
calls to
glEvalCoord1,
glEvalMesh1, and
glEvalPoint1 generate
s,
t,
r, and
q texture coordinates.
See glMap1.
- GL_MAP1_VERTEX_3
-
If enabled,
calls to
glEvalCoord1,
glEvalMesh1, and
glEvalPoint1 generate
x, y, and z vertex coordinates.
See glMap1.
- GL_MAP1_VERTEX_4
-
If enabled,
calls to
glEvalCoord1,
glEvalMesh1, and
glEvalPoint1 generate
homogeneous
x,
y,
z, and
w vertex coordinates.
See glMap1.
- GL_MAP2_COLOR_4
-
If enabled,
calls to
glEvalCoord2,
glEvalMesh2, and
glEvalPoint2 generate RGBA values.
See glMap2.
- GL_MAP2_INDEX
-
If enabled,
calls to
glEvalCoord2,
glEvalMesh2, and
glEvalPoint2 generate color indices.
See glMap2.
- GL_MAP2_NORMAL
-
If enabled,
calls to
glEvalCoord2,
glEvalMesh2, and
glEvalPoint2 generate normals.
See glMap2.
- GL_MAP2_TEXTURE_COORD_1
-
If enabled,
calls to
glEvalCoord2,
glEvalMesh2, and
glEvalPoint2 generate
s
texture coordinates.
See glMap2.
- GL_MAP2_TEXTURE_COORD_2
-
If enabled,
calls to
glEvalCoord2,
glEvalMesh2, and
glEvalPoint2 generate
s and
t texture coordinates.
See glMap2.
- GL_MAP2_TEXTURE_COORD_3
-
If enabled,
calls to
glEvalCoord2,
glEvalMesh2, and
glEvalPoint2 generate
s,
t, and
r texture coordinates.
See glMap2.
- GL_MAP2_TEXTURE_COORD_4
-
If enabled,
calls to
glEvalCoord2,
glEvalMesh2, and
glEvalPoint2 generate
s,
t,
r, and
q texture coordinates.
See glMap2.
- GL_MAP2_VERTEX_3
-
If enabled,
calls to
glEvalCoord2,
glEvalMesh2, and
glEvalPoint2 generate
x, y, and z vertex coordinates.
See glMap2.
- GL_MAP2_VERTEX_4
-
If enabled,
calls to
glEvalCoord2,
glEvalMesh2, and
glEvalPoint2 generate
homogeneous
x,
y,
z, and
w vertex coordinates.
See glMap2.
- GL_MINMAX
-
If enabled,
compute the minimum and maximum values of incoming RGBA color values.
See glMinmax.
- GL_NORMALIZE
-
If enabled,
normal vectors specified with glNormal are scaled to unit length
after transformation. See glNormal.
- GL_POINT_SMOOTH
-
If enabled,
draw points with proper filtering.
Otherwise,
draw aliased points.
See glPointSize.
- GL_POLYGON_OFFSET_FILL
-
If enabled, and if the polygon is rendered in
GL_FILL mode, an offset is added to depth values of a polygon's
fragments before the depth comparison is performed.
See glPolygonOffset.
- GL_POLYGON_OFFSET_LINE
-
If enabled, and if the polygon is rendered in
GL_LINE mode, an offset is added to depth values of a polygon's
fragments before the depth comparison is performed. See glPolygonOffset.
- GL_POLYGON_OFFSET_POINT
-
If enabled, an offset is added to depth values of a polygon's fragments
before the depth comparison is performed, if the polygon is rendered in
GL_POINT mode. See glPolygonOffset.
- GL_POLYGON_SMOOTH
-
If enabled, draw polygons with proper filtering.
Otherwise, draw aliased polygons. For correct anti-aliased polygons,
an alpha buffer is needed and the polygons must be sorted front to
back.
- GL_POLYGON_STIPPLE
-
If enabled,
use the current polygon stipple pattern when rendering
polygons. See glPolygonStipple.
- GL_POST_COLOR_MATRIX_COLOR_TABLE
-
If enabled,
preform a color table lookup on RGBA color values after color matrix
transformation.
See glColorTable.
- GL_POST_CONVOLUTION_COLOR_TABLE
-
If enabled,
preform a color table lookup on RGBA color values after convolution.
See glColorTable.
- GL_RESCALE_NORMAL
-
If enabled, normal vectors specified with glNormal are scaled to
unit length after transformation. See glNormal.
- GL_SEPARABLE_2D
-
If enabled, perform a two-dimensional convolution operation using a separable
convolution filter on incoming RGBA color values.
See glSeparableFilter2D.
- GL_SCISSOR_TEST
-
If enabled,
discard fragments that are outside the scissor rectangle.
See glScissor.
- GL_STENCIL_TEST
-
If enabled,
do stencil testing and update the stencil buffer.
See glStencilFunc and glStencilOp.
- GL_TEXTURE_1D
-
If enabled, one-dimensional texturing is performed
(unless two- or three-dimensional texturing is also enabled).
See glTexImage1D.
- GL_TEXTURE_2D
-
If enabled, two-dimensional texturing is performed
(unless three-dimensional texturing is also enabled). See glTexImage2D.
- GL_TEXTURE_3D
-
If enabled, three-dimensional texturing is performed. See glTexImage3D.
- GL_TEXTURE_GEN_Q
-
If enabled,
the q texture coordinate is computed using
the texture generation function defined with glTexGen.
Otherwise, the current q texture coordinate is used.
See glTexGen.
- GL_TEXTURE_GEN_R
-
If enabled,
the r texture coordinate is computed using
the texture generation function defined with glTexGen.
Otherwise, the current r texture coordinate is used.
See glTexGen.
- GL_TEXTURE_GEN_S
-
If enabled,
the s texture coordinate is computed using
the texture generation function defined with glTexGen.
Otherwise, the current s texture coordinate is used.
See glTexGen.
- GL_TEXTURE_GEN_T
-
If enabled,
the t texture coordinate is computed using
the texture generation function defined with glTexGen.
Otherwise, the current t texture coordinate is used.
See glTexGen.
NOTES
GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE,
GL_POLYGON_OFFSET_POINT,
GL_COLOR_LOGIC_OP, and GL_INDEX_LOGIC_OP are available
only if the GL version is 1.1 or greater.
GL_RESCALE_NORMAL, and GL_TEXTURE_3D are available only if the
GL version is 1.2 or greater.
GL_COLOR_TABLE, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D,
GL_HISTOGRAM, GL_MINMAX,
GL_POST_COLOR_MATRIX_COLOR_TABLE,
GL_POST_CONVOLUTION_COLOR_TABLE, and
GL_SEPARABLE_2D are available only if GL_ARB_imaging is returned
from glGet with an argument of GL_EXTENSIONS.
If GL_ARB_multitexture is supported, GL_TEXTURE_1D,
GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_GEN_S,
GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, and GL_TEXTURE_GEN_Q
enable or disable the respective state for the active texture unit
specified with glActiveTextureARB.
ERRORS
GL_INVALID_ENUM is generated if cap is not one of the values
listed previously.
GL_INVALID_OPERATION is generated if glEnable or glDisable
is executed between the execution of glBegin
and the corresponding execution of glEnd.
SEE ALSO
glActiveTextureARB(3G),
glAlphaFunc(3G),
glBlendFunc(3G),
glClipPlane(3G),
glColorMaterial(3G),
glCullFace(3G),
glDepthFunc(3G),
glDepthRange(3G),
glEnableClientState(3G),
glFog(3G),
glGet(3G),
glIsEnabled(3G),
glLight(3G),
glLightModel(3G),
glLineWidth(3G),
glLineStipple(3G),
glLogicOp(3G),
glMap1(3G),
glMap2(3G),
glMaterial(3G),
glNormal(3G),
glPointSize(3G),
glPolygonMode(3G),
glPolygonOffset(3G),
glPolygonStipple(3G),
glScissor(3G),
glStencilFunc(3G),
glStencilOp(3G),
glTexGen(3G),
glTexImage1D(3G),
glTexImage2D(3G),
glTexImage3D(3G)